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120m Detect Invisibility

+35% ZedTime Reload Speed

+48% ZedTime Fire Rate

PROFICIENCY BONUS

10

PROFICIENCY

COMMANDO

120m Detect Invisibility

+35% ZedTime Reload Speed

+48% ZedTime Fire Rate

PROFICIENCY BONUS

10

PROFICIENCY

COMMANDO

ZEDKit created by TANTRUM9

GADGET

LVL 30

LVL 30

LVL 24

LVL 24

LVL 18

LVL 18

LVL 12

LVL 12

LVL 6

SURVIVOR TYPE

Standing in Hellion's acid clouds makes it so your health can't be reduced below [1]►[10][20][30] for 3 seconds. Continuing to stand in clouds refreshes this duration.

SMOG WARNING

Hellion's acid cloud damage increases by [20%]►[25%][30%][35%] for each second they're active.

BOOM CYCLE

Number of secondary projectiles increased to [6]►[7][8][9].

Spread for secondary projectiles is also increased.

SURVIVOR TYPE

Standing in Hellion's acid clouds makes it so your health can't be reduced below [1]►[10][20][30] for 3 seconds. Continuing to stand in clouds refreshes this duration.

SMOG WARNING

Hellion's acid cloud damage increases by [20%]►[25%][30%][35%] for each second they're active.

BOOM CYCLE

Number of secondary projectiles increased to [6]►[7][8][9].

Spread for secondary projectiles is also increased.

QUICK RETURN

Destroying enemy weak spots with weapons grants [3]►[4][5][6] gadget activation energy.

BUSINESS EXPANSION

Increase maximum number of rounds fired by Hellion by [3]►[4][5][6]
and its max duration by
[5]►[10][15][20] seconds.

QUICK RETURN

Destroying enemy weak spots with weapons grants [3]►[4][5][6] gadget activation energy.

BUSINESS EXPANSION

Increase maximum number of rounds fired by Hellion by [3]►[4][5][6]
and its max duration by
[5]►[10][15][20] seconds.

CAUSTIC CURE

Standing in Hellion's acid clouds regenerate [2]►[3][4][5] health per second.

EASY UPGRADE

Hellion's projectile initial impact damage is increased by [20%]►[25%][30%][35%].

SLOW DANCE

Initial impact explosions from Hellion's projectiles apply [60]►[80][100][120] Enfeeble affliction.

CAUSTIC CURE

Standing in Hellion's acid clouds regenerate [2]►[3][4][5] health per second.

EASY UPGRADE

Hellion's projectile initial impact damage is increased by [20%]►[25%][30%][35%].

SLOW DANCE

Initial impact explosions from Hellion's projectiles apply [60]►[80][100][120] Enfeeble affliction.

EXTENDED COVERAGE

Hellion's acid cloud last for an additional [2]►[3][4][5] seconds.

WIDEN OUT

Radius of Hellion's acid clouds is increased by [25%]►[30%][35%][40%].

EXTENDED COVERAGE

Hellion's acid cloud last for an additional [2]►[3][4][5] seconds.

WIDEN OUT

Radius of Hellion's acid clouds is increased by [25%]►[30%][35%][40%].

GUARDIAN ANGEL

Take [15%]►[20%][25%][30%] reduced damage while Hellion is active.

ACCEPTABLE DAMAGE

Acid clouds spawned by Hellion's projectiles deal [20%]►[30%][40%][50%] increased damage to enemies hit by initial projectile.

MARKET PANIC

Enemies in Hellion's acid clouds stay in Panic for [30%]►[40%][50%][60%] longer.

GUARDIAN ANGEL

Take [15%]►[20%][25%][30%] reduced damage while Hellion is active.

ACCEPTABLE DAMAGE

Acid clouds spawned by Hellion's projectiles deal [20%]►[30%][40%][50%] increased damage to enemies hit by initial projectile.

MARKET PANIC

Enemies in Hellion's acid clouds stay in Panic for [30%]►[40%][50%][60%] longer.

THROWABLE

LVL 28

LVL 28

LVL 22

LVL 22

LVL 16

LVL 16

LVL 10

LVL 10

LVL 4

MONEY-SPINNER

Grenade kills grant [15%]►[20%][25%][30%] extra Dosh up to a maximum of [300]►[400][500][600] per wave.

SCAVENGER

Destroying an enemy's head grants a stack of SCAVENGER.

SCAVENGER : at [12]►[11][10][9]
stacks, consume all stacks to refill 1 grenade ammo.

ACTION HERO

Amount of Zed Time gained when destroying enemy limbs and armor is increased by [100%]►[150%][200%][250%].

MONEY-SPINNER

Grenade kills grant [15%]►[20%][25%][30%] extra Dosh up to a maximum of [300]►[400][500][600] per wave.

SCAVENGER

Destroying an enemy's head grants a stack of SCAVENGER.

SCAVENGER : at [12]►[11][10][9]
stacks, consume all stacks to refill 1 grenade ammo.

ACTION HERO

Amount of Zed Time gained when destroying enemy limbs and armor is increased by [100%]►[150%][200%][250%].

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

CLUSTER BOMBS

Grenade explosion spawns 3 smaller bombs that explode for [150]►[160][180][225] Force damage.

CORROSION EXPLOSION

Grenade's damage type is changed to Acidic.

Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over [3]►[4][5][6] seconds.

CLUSTER BOMBS

Grenade explosion spawns 3 smaller bombs that explode for [150]►[160][180][225] Force damage.

CORROSION EXPLOSION

Grenade's damage type is changed to Acidic.

Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over [3]►[4][5][6] seconds.

THINK FAST!

Grenades explode on impact. Self-damage from grenades is reduced by [25%]►[50%][80%][100%].

A BIGGER BANG

Grenade explosion radius is increased by [15%]►[20%][25%][30%].

KNOCKABOUT

Grenade explosion applies [120]►[140][160][210] knockdown affliction.

THINK FAST!

Grenades explode on impact. Self-damage from grenades is reduced by [25%]►[50%][80%][100%].

A BIGGER BANG

Grenade explosion radius is increased by [15%]►[20%][25%][30%].

KNOCKABOUT

Grenade explosion applies [120]►[140][160][210] knockdown affliction.

LVL 26

LVL 26

LVL 20

LVL 20

LVL 14

LVL 14

LVL 8

LVL 2

PASSIVES

A REAL RAGER

Using a syringe increases movement speed by [15%]►[20%][25%][30%], weapon damage by [15%]►[20%][25%][30%],
and bash damage by [50%]►[70%][100%][125%] for 20 seconds.

Using additional syringes will refresh duration of buff.

LIMB REAPER

Destroying enemy limbs or armor with Ballistic weapons increases weapon damage by [20%]►[25%][30%][35%] for 5 seconds.

BARRELS BLAZING

Shooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam-type weapons do not generate stacks.

BLAZE : At 10 stacks, deal [20%]►[24%][28%][30%] increased weapon damage.

A REAL RAGER

Using a syringe increases movement speed by [15%]►[20%][25%][30%], weapon damage by [15%]►[20%][25%][30%],
and bash damage by [50%]►[70%][100%][125%] for 20 seconds.

Using additional syringes will refresh duration of buff.

LIMB REAPER

Destroying enemy limbs or armor with Ballistic weapons increases weapon damage by [20%]►[25%][30%][35%] for 5 seconds.

BARRELS BLAZING

Shooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam-type weapons do not generate stacks.

BLAZE : At 10 stacks, deal [20%]►[24%][28%][30%] increased weapon damage.

TIME AND AGAIN

Amount of Zed Time gained when destroying critical hit zones is increased by [125%]►[155%][175%][200%].

GET LOADED

Weapons automatically reload when holstered for 2.5 seconds. Weapon swap speed is increased by [10%]►[20%][30%][40%].

TIME AND AGAIN

Amount of Zed Time gained when destroying critical hit zones is increased by [125%]►[155%][175%][200%].

GET LOADED

Weapons automatically reload when holstered for 2.5 seconds. Weapon swap speed is increased by [10%]►[20%][30%][40%].

NOT DEAD YET

Taking lethal damage leaves you at 1 HP and grants you invulnerability and healing over time for 5 seconds.

This skill has a [10]►[9][8][7] minute cooldown. Killing enemies reduces cooldown by 5 seconds.

BOOSTER SHOT

Max syringe capacity is increased by 2. After using a syringe, regenerate [5]►[6][7][8] additional health per second for 5 seconds.

NOT DEAD YET

Taking lethal damage leaves you at 1 HP and grants you invulnerability and healing over time for 5 seconds.

This skill has a [10]►[9][8][7] minute cooldown. Killing enemies reduces cooldown by 5 seconds.

BOOSTER SHOT

Max syringe capacity is increased by 2. After using a syringe, regenerate [5]►[6][7][8] additional health per second for 5 seconds.

PREFERRED CUSTOMER

Weapon costs from trader pod are reduced by [15%]►[20%][25%][30%].

HOTHEAD

Destroying an enemy's head with a Ballistic weapon has a [20%]►[24%][28%][30%]
chance to trigger an explosion, dealing 175 Force damage.

OFFSET

While magazine is over half full, weapon stumble is increased by [20%]►[30%][40%][50%].

While magazine is less than half full, weapon damage is increased by [10%]►[15%][20%][25%] instead.

PREFERRED CUSTOMER

Weapon costs from trader pod are reduced by [15%]►[20%][25%][30%].

HOTHEAD

Destroying an enemy's head with a Ballistic weapon has a [20%]►[24%][28%][30%]
chance to trigger an explosion, dealing 175 Force damage.

OFFSET

While magazine is over half full, weapon stumble is increased by [20%]►[30%][40%][50%].

While magazine is less than half full, weapon damage is increased by [10%]►[15%][20%][25%] instead.

INSIDER TRADING

Maximum armor integrity is increased by [10]►[15][20][25].

Armor costs from the trader are reduced by [10%]►[15%][20%][25%].

FIRE SALE

Max ammo capacity is increased by [10%]►[15%][20%][25%].

Ammo costs from the trader are reduced by [10%]►[15%][20%][25%].

INSIDER TRADING

Maximum armor integrity is increased by [10]►[15][20][25].

Armor costs from the trader are reduced by [10%]►[15%][20%][25%].

FIRE SALE

Max ammo capacity is increased by [10%]►[15%][20%][25%].

Ammo costs from the trader are reduced by [10%]►[15%][20%][25%].

30

COMMANDO

Force Damage

HE GRENADE

The grenade of choice is the HE Grenade, capable of being tuned for higher Force Damage or additional Acidic Damage.

Force Damage

HE GRENADE

The grenade of choice is the HE Grenade, capable of being tuned for higher Force Damage or additional Acidic Damage.

Acidic Damage

HELLION

A Commando's gadget is an autonomous drone companion called the Hellion. While active, it follows & shoots enemies dealing heavy Acidic Damage.

Acidic Damage

HELLION

A Commando's gadget is an autonomous drone companion called the Hellion. While active, it follows & shoots enemies dealing heavy Acidic Damage.

The Commando class is a great all-round warrior. They are an excellent choice for Dosh efficiency at the traders, and can be built for survivability in dicey situations. Commandos tend to focus on Ballistic Damage, but can synergize with most weapons. They naturally have the ability to see cloaked Zeds with increasing distance based on proficiency level. Does have a fancy for Dosh.

The Commando class is a great all-round warrior. They are an excellent choice for Dosh efficiency at the traders, and can be built for survivability in dicey situations. Commandos tend to focus on Ballistic Damage, but can synergize with most weapons. They naturally have the ability to see cloaked Zeds with increasing distance based on proficiency level. Does have a fancy for Dosh.

COMMANDO

COMMANDO