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120m Detect Invisibility
+35% ZedTime Reload Speed
+48% ZedTime Fire Rate
PROFICIENCY BONUS
10
PROFICIENCY
COMMANDO


120m Detect Invisibility
+35% ZedTime Reload Speed
+48% ZedTime Fire Rate
PROFICIENCY BONUS
10
PROFICIENCY
COMMANDO

ZEDKit created by TANTRUM9
GADGET
LVL 30
LVL 30
LVL 24
LVL 24
LVL 18
LVL 18
LVL 12
LVL 12
LVL 6


SURVIVOR TYPE
Standing in Hellion's acid clouds makes it so your health can't be reduced below [1]►[10]►[20]►[30] for 3 seconds. Continuing to stand in clouds refreshes this duration.



SMOG WARNING
Hellion's acid cloud damage increases by [20%]►[25%]►[30%]►[35%] for each second they're active.


BOOM CYCLE
Number of secondary projectiles increased to [6]►[7]►[8]►[9].
Spread for secondary projectiles is also increased.





SURVIVOR TYPE
Standing in Hellion's acid clouds makes it so your health can't be reduced below [1]►[10]►[20]►[30] for 3 seconds. Continuing to stand in clouds refreshes this duration.



SMOG WARNING
Hellion's acid cloud damage increases by [20%]►[25%]►[30%]►[35%] for each second they're active.


BOOM CYCLE
Number of secondary projectiles increased to [6]►[7]►[8]►[9].
Spread for secondary projectiles is also increased.





QUICK RETURN
Destroying enemy weak spots with weapons grants [3]►[4]►[5]►[6] gadget activation energy.


BUSINESS EXPANSION
Increase maximum number of rounds fired by Hellion by [3]►[4]►[5]►[6]
and its max duration by
[5]►[10]►[15]►[20] seconds.




QUICK RETURN
Destroying enemy weak spots with weapons grants [3]►[4]►[5]►[6] gadget activation energy.


BUSINESS EXPANSION
Increase maximum number of rounds fired by Hellion by [3]►[4]►[5]►[6]
and its max duration by
[5]►[10]►[15]►[20] seconds.




CAUSTIC CURE
Standing in Hellion's acid clouds regenerate [2]►[3]►[4]►[5] health per second.



EASY UPGRADE
Hellion's projectile initial impact damage is increased by [20%]►[25%]►[30%]►[35%].


SLOW DANCE
Initial impact explosions from Hellion's projectiles apply [60]►[80]►[100]►[120] Enfeeble affliction.





CAUSTIC CURE
Standing in Hellion's acid clouds regenerate [2]►[3]►[4]►[5] health per second.



EASY UPGRADE
Hellion's projectile initial impact damage is increased by [20%]►[25%]►[30%]►[35%].


SLOW DANCE
Initial impact explosions from Hellion's projectiles apply [60]►[80]►[100]►[120] Enfeeble affliction.






EXTENDED COVERAGE
Hellion's acid cloud last for an additional [2]►[3]►[4]►[5] seconds.


WIDEN OUT
Radius of Hellion's acid clouds is increased by [25%]►[30%]►[35%]►[40%].





EXTENDED COVERAGE
Hellion's acid cloud last for an additional [2]►[3]►[4]►[5] seconds.


WIDEN OUT
Radius of Hellion's acid clouds is increased by [25%]►[30%]►[35%]►[40%].




GUARDIAN ANGEL
Take [15%]►[20%]►[25%]►[30%] reduced damage while Hellion is active.



ACCEPTABLE DAMAGE
Acid clouds spawned by Hellion's projectiles deal [20%]►[30%]►[40%]►[50%] increased damage to enemies hit by initial projectile.


MARKET PANIC
Enemies in Hellion's acid clouds stay in Panic for [30%]►[40%]►[50%]►[60%] longer.





GUARDIAN ANGEL
Take [15%]►[20%]►[25%]►[30%] reduced damage while Hellion is active.



ACCEPTABLE DAMAGE
Acid clouds spawned by Hellion's projectiles deal [20%]►[30%]►[40%]►[50%] increased damage to enemies hit by initial projectile.


MARKET PANIC
Enemies in Hellion's acid clouds stay in Panic for [30%]►[40%]►[50%]►[60%] longer.



THROWABLE
LVL 28
LVL 28
LVL 22
LVL 22
LVL 16
LVL 16
LVL 10
LVL 10
LVL 4


MONEY-SPINNER
Grenade kills grant [15%]►[20%]►[25%]►[30%] extra Dosh up to a maximum of [300]►[400]►[500]►[600] per wave.


SCAVENGER
Destroying an enemy's head grants a stack of SCAVENGER.
SCAVENGER : at [12]►[11]►[10]►[9]
stacks, consume all stacks to refill 1 grenade ammo.



ACTION HERO
Amount of Zed Time gained when destroying enemy limbs and armor is increased by [100%]►[150%]►[200%]►[250%].





MONEY-SPINNER
Grenade kills grant [15%]►[20%]►[25%]►[30%] extra Dosh up to a maximum of [300]►[400]►[500]►[600] per wave.


SCAVENGER
Destroying an enemy's head grants a stack of SCAVENGER.
SCAVENGER : at [12]►[11]►[10]►[9]
stacks, consume all stacks to refill 1 grenade ammo.



ACTION HERO
Amount of Zed Time gained when destroying enemy limbs and armor is increased by [100%]►[150%]►[200%]►[250%].





CAPACITY INCREASE
Throwable carrying capacity is increased by 1




CAPACITY INCREASE
Throwable carrying capacity is increased by 1




CLUSTER BOMBS
Grenade explosion spawns 3 smaller bombs that explode for [150]►[160]►[180]►[225] Force damage.


CORROSION EXPLOSION
Grenade's damage type is changed to Acidic.
Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over [3]►[4]►[5]►[6] seconds.




CLUSTER BOMBS
Grenade explosion spawns 3 smaller bombs that explode for [150]►[160]►[180]►[225] Force damage.


CORROSION EXPLOSION
Grenade's damage type is changed to Acidic.
Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over [3]►[4]►[5]►[6] seconds.








THINK FAST!
Grenades explode on impact. Self-damage from grenades is reduced by [25%]►[50%]►[80%]►[100%].


A BIGGER BANG
Grenade explosion radius is increased by [15%]►[20%]►[25%]►[30%].


KNOCKABOUT
Grenade explosion applies [120]►[140]►[160]►[210] knockdown affliction.





THINK FAST!
Grenades explode on impact. Self-damage from grenades is reduced by [25%]►[50%]►[80%]►[100%].


A BIGGER BANG
Grenade explosion radius is increased by [15%]►[20%]►[25%]►[30%].


KNOCKABOUT
Grenade explosion applies [120]►[140]►[160]►[210] knockdown affliction.



LVL 26
LVL 26
LVL 20
LVL 20
LVL 14
LVL 14
LVL 8
LVL 2
PASSIVES


A REAL RAGER
Using a syringe increases movement speed by [15%]►[20%]►[25%]►[30%], weapon damage by [15%]►[20%]►[25%]►[30%],
and bash damage by [50%]►[70%]►[100%]►[125%] for 20 seconds.
Using additional syringes will refresh duration of buff.


LIMB REAPER
Destroying enemy limbs or armor with Ballistic weapons increases weapon damage by [20%]►[25%]►[30%]►[35%] for 5 seconds.


BARRELS BLAZING
Shooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam-type weapons do not generate stacks.
BLAZE : At 10 stacks, deal [20%]►[24%]►[28%]►[30%] increased weapon damage.





A REAL RAGER
Using a syringe increases movement speed by [15%]►[20%]►[25%]►[30%], weapon damage by [15%]►[20%]►[25%]►[30%],
and bash damage by [50%]►[70%]►[100%]►[125%] for 20 seconds.
Using additional syringes will refresh duration of buff.


LIMB REAPER
Destroying enemy limbs or armor with Ballistic weapons increases weapon damage by [20%]►[25%]►[30%]►[35%] for 5 seconds.


BARRELS BLAZING
Shooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam-type weapons do not generate stacks.
BLAZE : At 10 stacks, deal [20%]►[24%]►[28%]►[30%] increased weapon damage.






TIME AND AGAIN
Amount of Zed Time gained when destroying critical hit zones is increased by [125%]►[155%]►[175%]►[200%].


GET LOADED
Weapons automatically reload when holstered for 2.5 seconds. Weapon swap speed is increased by [10%]►[20%]►[30%]►[40%].





TIME AND AGAIN
Amount of Zed Time gained when destroying critical hit zones is increased by [125%]►[155%]►[175%]►[200%].


GET LOADED
Weapons automatically reload when holstered for 2.5 seconds. Weapon swap speed is increased by [10%]►[20%]►[30%]►[40%].




NOT DEAD YET
Taking lethal damage leaves you at 1 HP and grants you invulnerability and healing over time for 5 seconds.
This skill has a [10]►[9]►[8]►[7] minute cooldown. Killing enemies reduces cooldown by 5 seconds.


BOOSTER SHOT
Max syringe capacity is increased by 2. After using a syringe, regenerate [5]►[6]►[7]►[8] additional health per second for 5 seconds.




NOT DEAD YET
Taking lethal damage leaves you at 1 HP and grants you invulnerability and healing over time for 5 seconds.
This skill has a [10]►[9]►[8]►[7] minute cooldown. Killing enemies reduces cooldown by 5 seconds.


BOOSTER SHOT
Max syringe capacity is increased by 2. After using a syringe, regenerate [5]►[6]►[7]►[8] additional health per second for 5 seconds.





PREFERRED CUSTOMER
Weapon costs from trader pod are reduced by [15%]►[20%]►[25%]►[30%].


HOTHEAD
Destroying an enemy's head with a Ballistic weapon has a [20%]►[24%]►[28%]►[30%]
chance to trigger an explosion, dealing 175 Force damage.


OFFSET
While magazine is over half full, weapon stumble is increased by [20%]►[30%]►[40%]►[50%].
While magazine is less than half full, weapon damage is increased by [10%]►[15%]►[20%]►[25%] instead.






PREFERRED CUSTOMER
Weapon costs from trader pod are reduced by [15%]►[20%]►[25%]►[30%].


HOTHEAD
Destroying an enemy's head with a Ballistic weapon has a [20%]►[24%]►[28%]►[30%]
chance to trigger an explosion, dealing 175 Force damage.


OFFSET
While magazine is over half full, weapon stumble is increased by [20%]►[30%]►[40%]►[50%].
While magazine is less than half full, weapon damage is increased by [10%]►[15%]►[20%]►[25%] instead.





INSIDER TRADING
Maximum armor integrity is increased by [10]►[15]►[20]►[25].
Armor costs from the trader are reduced by [10%]►[15%]►[20%]►[25%].




FIRE SALE
Max ammo capacity is increased by [10%]►[15%]►[20%]►[25%].
Ammo costs from the trader are reduced by [10%]►[15%]►[20%]►[25%].




INSIDER TRADING
Maximum armor integrity is increased by [10]►[15]►[20]►[25].
Armor costs from the trader are reduced by [10%]►[15%]►[20%]►[25%].




FIRE SALE
Max ammo capacity is increased by [10%]►[15%]►[20%]►[25%].
Ammo costs from the trader are reduced by [10%]►[15%]►[20%]►[25%].


30
COMMANDO

Force Damage
HE GRENADE

The grenade of choice is the HE Grenade, capable of being tuned for higher Force Damage or additional Acidic Damage.

Force Damage
HE GRENADE

The grenade of choice is the HE Grenade, capable of being tuned for higher Force Damage or additional Acidic Damage.

Acidic Damage
HELLION

A Commando's gadget is an autonomous drone companion called the Hellion. While active, it follows & shoots enemies dealing heavy Acidic Damage.

Acidic Damage
HELLION

A Commando's gadget is an autonomous drone companion called the Hellion. While active, it follows & shoots enemies dealing heavy Acidic Damage.
The Commando class is a great all-round warrior. They are an excellent choice for Dosh efficiency at the traders, and can be built for survivability in dicey situations. Commandos tend to focus on Ballistic Damage, but can synergize with most weapons. They naturally have the ability to see cloaked Zeds with increasing distance based on proficiency level. Does have a fancy for Dosh.
The Commando class is a great all-round warrior. They are an excellent choice for Dosh efficiency at the traders, and can be built for survivability in dicey situations. Commandos tend to focus on Ballistic Damage, but can synergize with most weapons. They naturally have the ability to see cloaked Zeds with increasing distance based on proficiency level. Does have a fancy for Dosh.