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+100% ZedTime Melee Attack Speed

+39% ZedTime Movement Speed

PROFICIENCY BONUS

10

PROFICIENCY

NINJA

+100% ZedTime Melee Attack Speed

+39% ZedTime Movement Speed

PROFICIENCY BONUS

10

PROFICIENCY

NINJA

ZEDKit created by TANTRUM9

GADGET

LVL 30

LVL 24

LVL 18

LVL 12

LVL 6

LEOPARD FIST

Damaging an enemy with finisher increases their vulnerability to Ballistic, Cut, and Electrical damage by [10%]►[13%][16%][20%] for 10 seconds.

VIOLENT SORCERER

Hebi-Ken's finisher damage is increased by [10%]►[20%][30%][40%].

Killing an enemy with the finisher grants stacks of VIOLENCE up to 20 max.

VIOLENCE : Finisher damage is increased by 4% per stack.

PUNISHING CHAIN

Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-Ken.

This has a [150]►[120][90][60] seconds cooldown between triggers.

LEOPARD FIST

Damaging an enemy with finisher increases their vulnerability to Ballistic, Cut, and Electrical damage by [10%]►[13%][16%][20%] for 10 seconds.

VIOLENT SORCERER

Hebi-Ken's finisher damage is increased by [10%]►[20%][30%][40%].

Killing an enemy with the finisher grants stacks of VIOLENCE up to 20 max.

VIOLENCE : Finisher damage is increased by 4% per stack.

PUNISHING CHAIN

Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-Ken.

This has a [150]►[120][90][60] seconds cooldown between triggers.

IRON CASTLE

Performing a perfect parry grants [3]►[4][5][6] gadget activation energy.

LIGHTNING INCARNATE

Pass through damage radius is increased by 25%.

Pass through damage type is changed to Electrical and damage is increased by [100%]►[150%][200%][250%].

IRON CASTLE

Performing a perfect parry grants [3]►[4][5][6] gadget activation energy.

LIGHTNING INCARNATE

Pass through damage radius is increased by 25%.

Pass through damage type is changed to Electrical and damage is increased by [100%]►[150%][200%][250%].

RED SHADOW

Take [15%]►[20%][25%][30%] reduced damage for 5 seconds after grappling an enemy.

STRIKE THRICE

Every third use of Hebi-Ken deals [25%]►[30%][35%][40%] increased pass through and finisher damage.

BLOOD HUNT

Killing enemies with pass through damage heals you for [2]►[3][4][5] health.

RED SHADOW

Take [15%]►[20%][25%][30%] reduced damage for 5 seconds after grappling an enemy.

STRIKE THRICE

Every third use of Hebi-Ken deals [25%]►[30%][35%][40%] increased pass through and finisher damage.

BLOOD HUNT

Killing enemies with pass through damage heals you for [2]►[3][4][5] health.

DEAD CALM

While you have no Hebi-Ken charges, deal [10%]►[13%][16%][20%] increased weapon damage.

WARRIOR OF THE WIND

Grappling an enemy grants [15%]►[20%][25%][30%] increased movement speed for 5 seconds.

DEAD CALM

While you have no Hebi-Ken charges, deal [10%]►[13%][16%][20%] increased weapon damage.

WARRIOR OF THE WIND

Grappling an enemy grants [15%]►[20%][25%][30%] increased movement speed for 5 seconds.

SHINOBI SHOZOKU

Grappling an enemy repairs [5]►[6][7][8] armor integrity.

EAGLE STRIKE

First weapon attack after grappling deals [15%]►[20%][25%][30%] increased damage.

SHOGEKIHA

Hebi-Ken's ending shockwave radius is increased by [50%]►[55%][60%][65%].

SHINOBI SHOZOKU

Grappling an enemy repairs [5]►[6][7][8] armor integrity.

EAGLE STRIKE

First weapon attack after grappling deals [15%]►[20%][25%][30%] increased damage.

SHOGEKIHA

Hebi-Ken's ending shockwave radius is increased by [50%]►[55%][60%][65%].

THROWABLE

LVL 28

LVL 22

LVL 16

LVL 10

LVL 4

INAZUMA

After exploding, caltrops leave behind electrical fields with the same radius as their explosion.

Fields last for 5 seconds and apply Shock affliction and [15]►[20][25][30] Electrical damage every 0.5 seconds to enemies within their radius.

DEVIL'S CIRCUIT

Caltrops deal [55%]►[60%][65%][70%] increased damage to enemies they are stuck to.

RAIJIN

Caltrops Shock enemies for [40%]►[60%][80%][100%] longer.

INAZUMA

After exploding, caltrops leave behind electrical fields with the same radius as their explosion.

Fields last for 5 seconds and apply Shock affliction and [15]►[20][25][30] Electrical damage every 0.5 seconds to enemies within their radius.

DEVIL'S CIRCUIT

Caltrops deal [55%]►[60%][65%][70%] increased damage to enemies they are stuck to.

RAIJIN

Caltrops Shock enemies for [40%]►[60%][80%][100%] longer.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

HARD RAIN

Increase number of caltrops by [2]►[3][4][5] but decrease their explosion radius by 33%.

THUNDERCLAP

Caltrop explosion radius is increased by [30%]►[40%][50%][60%].

HARD RAIN

Increase number of caltrops by [2]►[3][4][5] but decrease their explosion radius by 33%.

THUNDERCLAP

Caltrop explosion radius is increased by [30%]►[40%][50%][60%].

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

KEKKAI JUTSU

Caltrop lifetime is increased to [10]►[13][17][20] seconds.

Caltrops detonate early if an enemy gets near.

BLUNT FORCE

Caltrop Canister now only explodes on impact.

Hitting an enemy directly with the Caltrop Canister applies Shock affliction and [200]►[250][300][350] Force damage before bursting and releasing caltrops as normal.

SWIFT CURRENT

Caltrop explosions no longer deal self-damage.

Getting hit by caltrop explosions now increases movement speed by [10%]►[15%][20%][25%] for 5 seconds.

KEKKAI JUTSU

Caltrop lifetime is increased to [10]►[13][17][20] seconds.

Caltrops detonate early if an enemy gets near.

BLUNT FORCE

Caltrop Canister now only explodes on impact.

Hitting an enemy directly with the Caltrop Canister applies Shock affliction and [200]►[250][300][350] Force damage before bursting and releasing caltrops as normal.

SWIFT CURRENT

Caltrop explosions no longer deal self-damage.

Getting hit by caltrop explosions now increases movement speed by [10%]►[15%][20%][25%] for 5 seconds.

PASSIVES

LVL 26

LVL 20

LVL 14

LVL 8

LVL 2

UNYIELDING

Killing an enemy with a melee weapon restores 3 health per second and grants [15%]►[20%][25%][30%] increased melee weapon damage for 5 seconds.

Additional kills refresh this duration.

EBB AND FLOW

Ranged Cut weapon damage is increased by [15%]►[20%][25%][30%].

Next melee attack deals 100% increased damage and heals for 10 health.

This effect has a [16]►[14][12][10] second cooldown.

KYUKETSUKI

Weapons deal 100% increased Bleed affliction and deal [10%]►[15%][20%][25%] increased damage to Bleeding enemies.

Damaging a Bleeding enemy with your weapons heals you for 3 health over 3 seconds.

Additional hits refresh this duration.

UNYIELDING

Killing an enemy with a melee weapon restores 3 health per second and grants [15%]►[20%][25%][30%] increased melee weapon damage for 5 seconds.

Additional kills refresh this duration.

EBB AND FLOW

Ranged Cut weapon damage is increased by [15%]►[20%][25%][30%].

Next melee attack deals 100% increased damage and heals for 10 health.

This effect has a [16]►[14][12][10] second cooldown.

KYUKETSUKI

Weapons deal 100% increased Bleed affliction and deal [10%]►[15%][20%][25%] increased damage to Bleeding enemies.

Damaging a Bleeding enemy with your weapons heals you for 3 health over 3 seconds.

Additional hits refresh this duration.

CHI KAI RI

Apply [75%]►[85%][100%][150%] increased Stumble affliction with all weapons.

SAKKI-JUTSU

Performing a perfect parry Stumbles all enemies in a radius around you.

This radius is increased by [20%]►[30%][40%][50%].

CHI KAI RI

Apply [75%]►[85%][100%][150%] increased Stumble affliction with all weapons.

SAKKI-JUTSU

Performing a perfect parry Stumbles all enemies in a radius around you.

This radius is increased by [20%]►[30%][40%][50%].

SKIRMISHER

Maximum ammo capacity with all weapons is increased by [35%]►[40%][45%][50%].

Auto-pickup radius for Shuriken, Arrows, and Kunai is increased by 100%.

DEMON STANCE

Take no damage from enemy and environmental ground damage effects.

Take [10%]►[15%][20%][25%] reduced damage from all explosion and spray damage effects.

SKIRMISHER

Maximum ammo capacity with all weapons is increased by [35%]►[40%][45%][50%].

Auto-pickup radius for Shuriken, Arrows, and Kunai is increased by 100%.

DEMON STANCE

Take no damage from enemy and environmental ground damage effects.

Take [10%]►[15%][20%][25%] reduced damage from all explosion and spray damage effects.

KUJI-KIRI

Performing a perfect parry increases weapon damage by [10%]►[15%][20%][25%] for 5 seconds.

Additional perfect parries refresh this duration.

KAISHAKUNIN

Deal [10%]►[14%][17%][20%] increased weapon damage when hitting enemies in the head.

ROARING TIGER

Deal [10%]►[15%][18%][20%] increased weapon damage with heavy melee attacks.

Deal [10%]►[15%][18%][20%] increased Cut weapon damage with ranged weapons while aiming down sights.

KUJI-KIRI

Performing a perfect parry increases weapon damage by [10%]►[15%][20%][25%] for 5 seconds.

Additional perfect parries refresh this duration.

KAISHAKUNIN

Deal [10%]►[14%][17%][20%] increased weapon damage when hitting enemies in the head.

ROARING TIGER

Deal [10%]►[15%][18%][20%] increased weapon damage with heavy melee attacks.

Deal [10%]►[15%][18%][20%] increased Cut weapon damage with ranged weapons while aiming down sights.

YOROI

Maximum armor is increased by [20]►[30][40][50].

Stamina lost while blocking attacks is reduced by 50%.

KENKO

Maximum health is increased by [20]►[30][40][50].

Performing a perfect parry will restore 10 health over 5 seconds.

Additional perfect parries refresh this duration.

YOROI

Maximum armor is increased by [20]►[30][40][50].

Stamina lost while blocking attacks is reduced by 50%.

KENKO

Maximum health is increased by [20]►[30][40][50].

Performing a perfect parry will restore 10 health over 5 seconds.

Additional perfect parries refresh this duration.

30

NINJA

Electrical Damage

CALTROP CANISTER

The Caltrop Canister grenade can burst out multiple electrified caltrops, shocking enemies in place and dealing additional Electrical Damage.

Electrical Damage

CALTROP CANISTER

The Caltrop Canister grenade can burst out multiple electrified caltrops, shocking enemies in place and dealing additional Electrical Damage.

Electrical Damage

Force Damage

HEBI-KEN

The Hebi-Ken gadget is a gap-closing grappling hook that can pull you towards enemies with an electrifying force of a finishing move. Get over here!

Electrical Damage

Force Damage

HEBI-KEN

The Hebi-Ken gadget is a gap-closing grappling hook that can pull you towards enemies with an electrifying force of a finishing move. Get over here!

The Ninja is a unique front liner capable of going toe to toe with the largest of Zeds. Traditionally focused as a melee master, the Ninja can withstand serious punishment with their skills in parrying attacks and serve punishment just as easily. With options in their arsenal of ranged or melee weapons just the same. Live by honor, kill by stealth.

The Ninja is a unique front liner capable of going toe to toe with the largest of Zeds. Traditionally focused as a melee master, the Ninja can withstand serious punishment with their skills in parrying attacks and serve punishment just as easily. With options in their arsenal of ranged or melee weapons just the same. Live by honor, kill by stealth.

NINJA

NINJA