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+100% ZedTime Melee Attack Speed
+39% ZedTime Movement Speed
PROFICIENCY BONUS
10
PROFICIENCY
NINJA
GADGET
THROWABLE
PASSIVES
LVL 30
LVL 28
LVL 26
LVL 24
LVL 22
LVL 20
LVL 18
LVL 16
LVL 14
LVL 12
LVL 10
LVL 8
LVL 6
LVL 4
LVL 2

30
NINJA
MAX


LEOPARD FIST
Damaging an enemy with finisher increases their vulnerability to Ballistic, Cut, and Electrical damage by [10%]►[13%]►[16%]►[20%] for 10 seconds.



VIOLENT SORCERER
Hebi-Ken's finisher damage is increased by [10%]►[20%]►[30%]►[40%].
Killing an enemy with the finisher grants stacks of VIOLENCE up to 20 max.
VIOLENCE : Finisher damage is increased by 4% per stack.


PUNISHING CHAIN
Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-Ken.
This has a [150]►[130]►[120]►[100] seconds cooldown between triggers.


INAZUMA
After exploding, caltrops leave behind electrical fields with the same radius as their explosion.
Fields last for 5 seconds and apply Shock affliction and [15]►[20]►[25]►[30] Electrical damage every 0.5 seconds to enemies within their radius.


DEVIL'S CIRCUIT
Caltrops deal [55%]►[60%]►[65%]►[70%] increased damage to enemies they are stuck to.


RAIJIN
Caltrops Shock enemies for [40%]►[60%]►[80%]►[100%] longer.


UNYIELDING
Killing an enemy with a melee weapon restores 3 health per second and grants [15%]►[20%]►[25%]►[30%]increased melee weapon damage for 5 seconds.
Additional kills refresh this duration.


EBB AND FLOW
Ranged Cut weapon damage is increased by [15%]►[20%]►[25%]►[30%].
Next melee attack deals 100% increased damage and heals for 10 health.
This effect has a [16]►[14]►[12]►[10] second cooldown.


KYUKETSUKI
Weapons deal 100% increased Bleed affliction and deal [10%]►[15%]►[20%]►[25%] increased damage to Bleeding enemies.
Damaging a Bleeding enemy with your weapons heals you for 3 health over 3 seconds.
Additional hits refresh this duration.


IRON CASTLE
Performing a perfect parry grants [3]►[4]►[5]►[6] gadget activation energy.


LIGHTNING INCARNATE
Pass through damage radius is increased by 25%.
Pass through damage type is changed to Electrical and damage is increased by [100%]►[150%]►[200%]►[250%].



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.


CHI KAI RI
Apply [75%]►[85%]►[100%]►[150%] increased Stumble affliction with all weapons.


SAKKI-JUTSU
Performing a perfect parry Stumbles all enemies in a radius around you.
This radius is increased by [20%]►[30%]►[40%]►[50%].



RED SHADOW
Take [15%]►[20%]►[25%]►[30%] reduced damage for 5 seconds after grappling an enemy.


STRIKE THRICE
Every third use of Hebi-Ken deals [25%]►[30%]►[35%]►[40%] increased pass through and finisher damage.


BLOOD HUNT
Killing enemies with pass through damage heals you for [2]►[3]►[4]►[5] health.



HARD RAIN
Increase number of caltrops by [2]►[3]►[4]►[5] but decrease their explosion radius by 33%.


THUNDERCLAP
Caltrop explosion radius is increased by [30%]►[40%]►[50%]►[60%].



SKIRMISHER
Maximum ammo capacity with all weapons is increased by [35%]►[40%]►[45%]►[50%].
Auto-pickup radius for Shuriken, Arrows, and Kunai is increased by 100%.



DEMON STANCE
Take no damage from enemy and environmental ground damage effects.
Take [10%]►[15%]►[20%]►[25%] reduced damage from all explosion and spray damage effects.



DEAD CALM
While you have no Hebi-Ken charges, deal [10%]►[13%]►[16%]►[20%] increased weapon damage.


WARRIOR OF THE WIND
Grappling an enemy grants [15%]►[20%]►[25%]►[30%] increased movement speed for 5 seconds.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.


KUJI-KIRI
Performing a perfect parry increases weapon damage by [10%]►[15%]►[20%]►[25%] for 5 seconds.
Additional perfect parries refresh this duration.


KAISHAKUNIN
Deal [10%]►[14%]►[17%]►[20%] increased weapon damage when hitting enemies in the head.


ROARING TIGER
Deal [10%]►[15%]►[18%]►[20%] increased weapon damage with heavy melee attacks.
Deal [10%]►[15%]►[18%]►[20%] increased Cut weapon damage with ranged weapons while aiming down sights.



SHINOBI SHOZOKU
Grappling an enemy repairs [5]►[6]►[7]►[8] armor integrity.


EAGLE STRIKE
First weapon attack after grappling deals [15%]►[20%]►[25%]►[30%] increased damage.



SHOGEKIHA
Hebi-Ken's ending shockwave radius is increased by [50%]►[55%]►[60%]►[65%].


KEKKAI JUTSU
Caltrop lifetime is increased to [10]►[13]►[17]►[20] seconds.
Caltrops detonate early if an enemy gets near.


BLUNT FORCE
Caltrop Canister now only explodes on impact.
Hitting an enemy directly with the Caltrop Canister applies Shock affliction and [200]►[250]►[300]►[350] Force damage before bursting and releasing caltrops as normal.


SWIFT CURRENT
Caltrop explosions no longer deal self-damage.
Getting hit by caltrop explosions now increases movement speed by [10%]►[15%]►[20%]►[25%] for 5 seconds.



YOROI
Maximum armor is increased by [20]►[25]►[30]►[35].
Stamina lost while blocking attacks is reduced by 50%

