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+50% ZedTime Explosion Radius
+50 ZedTime Weapon Penetration
PROFICIENCY BONUS
10
PROFICIENCY
ENGINEER
GADGET
THROWABLE
PASSIVES
LVL 30
LVL 28
LVL 26
LVL 24
LVL 22
LVL 20
LVL 18
LVL 16
LVL 14
LVL 12
LVL 10
LVL 8
LVL 6
LVL 4
LVL 2

30
ENGINEER
MAX


REVERB PEDAL
Firing Sonic Storm generates a sound explosion that deals [200]►[240]►[260]►[320] damage to enemies that are close.


TAKE CHARGE
Sonic Storm's fire mode is changed from semi-auto to charge fire.
Fire button can be held down to charge Sonic Storm. After charging for at least 0.5 seconds, soundwave projectile's damage is increased by [40%]►[50%]►[60%]►[70%].


STATE OF CONFUSION
Soundwave projectiles now apply [100]►[150]►[200]►[250] Confuse affliction.


SECOND TIME AROUND
Bouncing Betty launches a second fragmentation component after a short delay but deals [30%]►[20%]►[10%]►[0%] reduced damage.


HEATED EXCHANGE
Fragment projectiles deal Heat damage instead of Ballistic.
Fragment projectile damage is increased by [55%]►[65%]►[85%]►[100%].


SCRAP HEAP
Bouncing Betty leaves behind scrap that lasts
for [5]►[10]►[15]►[20] seconds.
Interacting with scrap will collect it to restore 1
Bouncing Betty ammo.


CHAIN REACTION
Killing an enemy with Heat damage or explosions has a [20%]►[22%]►[28%]►[30%] chance to cause that enemy to explode, dealing 250 Heat damage.


RALLY BEACON
Killing enemies grants stacks of RALLY.
RALLY: at [24]►[22]►[18]►[15]
stacks, consume all stacks to place a Rally beacon. Rally beacons last for 20 seconds and cause all allies within their radius to deal 25% increased weapon damage.


INNER RAGE
Taking damage increases weapon damage by [20%]►[25%]►[30%]►[35%]
and bash damage by [50%]►[60%]►[70%]►[80%] for 5 seconds.


REFORGE
Using a tool restores gadget activation energy up to a maximum of [32]►[42]►[48]►[56] each round.
Different tools restore different amounts of gadget energy when used


SONIC SALVO
Sonic Storm's ammo is increased by [3]►[4]►[5]►[6]
and maximum duration is increased by [5]►[10]►[15]►[20].
Energy refund for ammo remaining still caps at 40 maximum.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1



SCATTER PLOT
Shotguns have [+2]►[+3]►[+4]►[+5] pellet count and +25% weapon spread.


FULL BLAST
Radius for explosive weapons is increased by [30%]►[40%]►[50%]►[60%].
Self-damage from explosive weapons is reduced by 80%.
Stream size for beam and spray weapons is increased by [20%]►[40%]►[60%]►[80%].


JUGGERNAUT
Damage resistance while BUNKERED is increased to [55%]►[60%]►[65%]►[70%].
While BUNKERED, enemies that melee you are Stumbled.


BONE CONDUCTOR
Soundwave projectile penetration increased by [15]►[20]►[25]►[30].


CLEAR THE AREA
Equip explosion radius is increased by [50%]►[60%]►[70%]►[80%].



DISMEMBER THE DAY
Increase amount of fragment projectiles by [3]►[4]►[5]►[6].



SUPER SHREDDER
Bouncing Betty fragmentation component's explosion applies [55%]►[70%]►[85%]►[100%] Knockdown affliction.


BLEED FOR SPEED
Killing enemies grants [20%]►[25%]►[30%]►[35%] increased movement speed for 2.5 seconds.


MAN OF STEEL
Maximum armor integrity is increased by [20%]►[30%]►[40%]►[50%]. While you have armor, small enemies will be Stumbled when they attempt to grab you.


WALL OF SOUND
Soundwave projectile size is increased by [35%]►[45%]►[55%]►[65%].


HIGH FREQUENCY
Soundwave projectile size and damage is decreased by 25%, but fire rate is increased and ammo is increased by [2]►[3]►[4]►[5].
Energy refund for ammo remaining still caps at
40 maximum.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1


FIRST CONTACT
Deal [20%]►[25%]►[30%]►[35%] increased weapon damage to enemies the first time you deal damage to them.


HOLE PUNCH
Weapon penetration power is increased by [5]►[10]►[15]►[20]. Does not apply to spray and beam-type weapons.


MAJOR DAMAGE
Deal [10%]►[15%]►[20%]►[25%] increased weapon damage and [20%]►[30%]►[40%]►[50%] increased Stumble to nearby enemies.



FORTIFY
Activating Sonic Storm repairs [25%]►[30%]►[35%]►[40%] armor integrity.



STABILIZE
While BUNKERED, you move 30% slower but soundwave projectile damage is increased by [15%]►[20%]►[25%]►[30%].


MOBILIZE
Movement speed while BUNKERED is increased to [115%]►[120%]►[125%]►[130%] base movement speed.


GROUNDED
Bouncing Betty fragmentation component's explosion applies [120]►[160]►[190]►[210] Knockdown affliction.



CHAOS THEORY
Bouncing Betty fragment projectiles gain [+5]►[+10]►[+15]►[+20] penetration and last for an additional 0.5 seconds


PROXIMITY MINE
Bouncing Betty's lifetime is set to [10]►[15]►[20]►[25] seconds and will only explode if an enemy moves close to it.



REPAIRMAN
Using a tool repairs armor integrity up to a maximum of [20]►[23]►[26]►[32] each round. Different tools repair different amounts of armor integrity when used.


