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+2s ZedTime Infinite Ammo Duration

+24% ZedTime Fire Rate

PROFICIENCY BONUS

10

PROFICIENCY

FIREBUG

+2s ZedTime Infinite Ammo Duration

+24% ZedTime Fire Rate

PROFICIENCY BONUS

10

PROFICIENCY

FIREBUG

30

FIREBUG

THROWABLE

UP IN FLAMES

Increase number of secondary Molotov projectiles spawned by [3]►[4][5][6].

Secondary Molotov projectiles are now launched upwards.

ASPHYXIATE

Molotov ground fires apply [50]►[55][100][125] Enfeeble affliction per second.

Enfeeble weakens enemies,
causing them to move and attack
more slowly.

HOT MESS

Molotov secondary projectiles explode when they land, dealing [150]►[200][250][300] Heat damage in addition to spawning ground fire.

UP IN FLAMES

Increase number of secondary Molotov projectiles spawned by [3]►[4][5][6].

Secondary Molotov projectiles are now launched upwards.

ASPHYXIATE

Molotov ground fires apply [50]►[55][100][125] Enfeeble affliction per second.

Enfeeble weakens enemies,
causing them to move and attack
more slowly.

HOT MESS

Molotov secondary projectiles explode when they land, dealing [150]►[200][250][300] Heat damage in addition to spawning ground fire.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

EXTENDED EDITION

Molotov ground fire duration is extended by [3]►[4][5][6] seconds.

OUT WITH A BANG

Molotov explosion damage is increased by [100%]►[125%][155%][175%].

EXTENDED EDITION

Molotov ground fire duration is extended by [3]►[4][5][6] seconds.

OUT WITH A BANG

Molotov explosion damage is increased by [100%]►[125%][155%][175%].

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

FIRECRACKER

Hitting an enemy directly with Molotov applies Panic and deals [200]►[250][300][350] Heat damage.

Panic interrupts enemies, causing
them to helplessly writhe in place.

COCKTAIL PARTY

Enemies hit by the initial Molotov explosion will Panic for [30%]►[40%][50%][60%] longer.

Panic interrupts enemies, causing
them to helplessly writhe in place.

BOOM OUT

Increase Molotov explosion radius by [25%]►[30%][35%][40%].

FIRECRACKER

Hitting an enemy directly with Molotov applies Panic and deals [200]►[250][300][350] Heat damage.

Panic interrupts enemies, causing
them to helplessly writhe in place.

COCKTAIL PARTY

Enemies hit by the initial Molotov explosion will Panic for [30%]►[40%][50%][60%] longer.

Panic interrupts enemies, causing
them to helplessly writhe in place.

BOOM OUT

Increase Molotov explosion radius by [25%]►[30%][35%][40%].

LVL 28

LVL 22

LVL 16

LVL 10

LVL 4

PASSIVES

LVL 26

LVL 20

LVL 14

LVL 8

LVL 2

EXPLOSIVE REACTION

Enemies killed by Heat weapons have a [20%]►[26%][28%][30%] chance to explode on death, dealing [250] Heat damage and creating a ground fire.

EXTINGUISHER

Weapon reload speed is increased by [10%]►[15%][20%][25%].
Reloading weapon damages nearby enemies, applying Panic and [75] Heat damage.
Burning enemies take triple damage, but are extinguished.

Burn afflicts enemies with Heat
damage over time.
Panic interrupts enemies, causing them to
helplessly writhe in place.

BARBECUE BASH

Bashes deal [100]►[140][180][220] bonus damage. This bonus is doubled against Burning enemies.

Burn afflicts enemies with Heat
damage over time.

EXPLOSIVE REACTION

Enemies killed by Heat weapons have a [20%]►[26%][28%][30%] chance to explode on death, dealing [250] Heat damage and creating a ground fire.

EXTINGUISHER

Weapon reload speed is increased by [10%]►[15%][20%][25%].
Reloading weapon damages nearby enemies, applying Panic and [75] Heat damage.
Burning enemies take triple damage, but are extinguished.

Burn afflicts enemies with Heat
damage over time.
Panic interrupts enemies, causing them to
helplessly writhe in place.

BARBECUE BASH

Bashes deal [100]►[140][180][220] bonus damage. This bonus is doubled against Burning enemies.

Burn afflicts enemies with Heat
damage over time.

RED ZONE

Killing nearby enemies grant stacks of RED ZONE, granting more stacks for larger enemies.

RED ZONE: at [5] stacks, all stacks can be consumed to repair [3]►[4][5][6] armor integrity.

HOT FOOT

Ground fire effects caused by weapons heal you for [2]►[3][4][5] health per second while standing in them.

RED ZONE

Killing nearby enemies grant stacks of RED ZONE, granting more stacks for larger enemies.

RED ZONE: at [5] stacks, all stacks can be consumed to repair [3]►[4][5][6] armor integrity.

HOT FOOT

Ground fire effects caused by weapons heal you for [2]►[3][4][5] health per second while standing in them.

FUEL TO BURN

Max ammo capacity is increased by [30%]►[40%][50%][60%].

SLOW COOK

Ground fire effects caused by weapons are [15%]►[20%][25%][30%] bigger and apply [15]►[20][25][30] Enfeeble affliction per tick.

FUEL TO BURN

Max ammo capacity is increased by [30%]►[40%][50%][60%].

SLOW COOK

Ground fire effects caused by weapons are [15%]►[20%][25%][30%] bigger and apply [15]►[20][25][30] Enfeeble affliction per tick.

SCORCHED EARTH

Ground fire effects caused by weapons deal [100%]►[150%][200%][250%] increased damage.

HEAT EXPOSURE

Heat weapons apply [60%]►[80%][100%][120%] increased Burn affliction and cause enemies to Burn for [100%]►[150%][200%][250%] longer.

Burn afflicts enemies with Heat
damage over time.

FOCUS FIRE

Deal [10%]►[15%][18%][20%] increased direct weapon damage with Heat weapons.

SCORCHED EARTH

Ground fire effects caused by weapons deal [100%]►[150%][200%][250%] increased damage.

HEAT EXPOSURE

Heat weapons apply [60%]►[80%][100%][120%] increased Burn affliction and cause enemies to Burn for [100%]►[150%][200%][250%] longer.

Burn afflicts enemies with Heat
damage over time.

FOCUS FIRE

Deal [10%]►[15%][18%][20%] increased direct weapon damage with Heat weapons.

FIREWALL

Take [10%]►[15%][20%][25%] less damage from Burning enemies.

Burn afflicts enemies with Heat
damage over time.

TOO HOT TO HANDLE

Retaliate with a small burst of flame that applies Burn and [150] Heat damage against enemy melee attacks.
This skill has a [16]►[14][12][10] second cooldown between triggers.
Burn afflicts enemies with Heat
damage over time.

FIREWALL

Take [10%]►[15%][20%][25%] less damage from Burning enemies.

Burn afflicts enemies with Heat
damage over time.

TOO HOT TO HANDLE

Retaliate with a small burst of flame that applies Burn and [150] Heat damage against enemy melee attacks.
This skill has a [16]►[14][12][10] second cooldown between triggers.
Burn afflicts enemies with Heat
damage over time.

GADGET

LVL 30

LVL 24

LVL 18

LVL 12

LVL 6

FROM THE ASHES

Once per match, while downed, you may activate Wildfire to get back up, repair [20]►[30][40][50] Armor integrity, and become invulnerable for [4] seconds.

DOUBLE FEATURE

After discharging, Wildfire will discharge a second time after a short delay.

Wildfire's blast wave damage is decreased by [30%]►[20%][10%][0%].

FLAMMABLE MATERIAL

Using Wildfire causes you to ignite for [7]►[10][13][16] seconds.
While on fire, apply Burn affliction, Panic affliction, and [25] Heat damage per second.
Burn afflicts enemies with Heat
damage over time.
Panic interrupts enemies, causing them to
helplessly writhe in place.

FROM THE ASHES

Once per match, while downed, you may activate Wildfire to get back up, repair [20]►[30][40][50] Armor integrity, and become invulnerable for [4] seconds.

DOUBLE FEATURE

After discharging, Wildfire will discharge a second time after a short delay.

Wildfire's blast wave damage is decreased by [30%]►[20%][10%][0%].

FLAMMABLE MATERIAL

Using Wildfire causes you to ignite for [7]►[10][13][16] seconds.
While on fire, apply Burn affliction, Panic affliction, and [25] Heat damage per second.
Burn afflicts enemies with Heat
damage over time.
Panic interrupts enemies, causing them to
helplessly writhe in place.

HOT STREAK

Killing nearby enemies with Heat damage grants [3]►[4][5][6] gadget activation energy.

Gadget kills do not count towards this.

BLAST ZONE

Wildfire's blast wave radius is increased by [30%]►[40%][50%][60%].

HOT STREAK

Killing nearby enemies with Heat damage grants [3]►[4][5][6] gadget activation energy.

Gadget kills do not count towards this.

BLAST ZONE

Wildfire's blast wave radius is increased by [30%]►[40%][50%][60%].

IN THE PUBLIC EYE

Firing Wildfire causes all nearby enemies to concentrate on you and causes you to take [15%]►[20%][25%][30%] reduced damage for 10 seconds.

TRIPLE PLAY

Using Wildfire sends out a cone of [3] fireballs in target direction. Fireballs apply Burn affliction, Panic affliction, and [350]►[400][450][500] Heat damage to enemies they hit.
Burn afflicts enemies with Heat
damage over time.
Panic interrupts enemies, causing them to
helplessly writhe in place.

RED CARPET

Ground fires created by Wildfire last for an additional [3]►[4][5][6] seconds.

Standing in ground fire created by Wildfire grants [20%] increased
Heat weapon damage.

IN THE PUBLIC EYE

Firing Wildfire causes all nearby enemies to concentrate on you and causes you to take [15%]►[20%][25%][30%] reduced damage for 10 seconds.

TRIPLE PLAY

Using Wildfire sends out a cone of [3] fireballs in target direction. Fireballs apply Burn affliction, Panic affliction, and [350]►[400][450][500] Heat damage to enemies they hit.
Burn afflicts enemies with Heat
damage over time.
Panic interrupts enemies, causing them to
helplessly writhe in place.

RED CARPET

Ground fires created by Wildfire last for an additional [3]►[4][5][6] seconds.

Standing in ground fire created by Wildfire grants [20%] increased
Heat weapon damage.

FOOTLIGHTS

Ground fires created by Wildfire have [25%] increased radius and deal [15%]►[20%][25%][30%] increased damage.

SPEEDY EXIT

Using Wildfire grants [25%]►[30%][35%][40%] increased movement speed for [10] seconds.

FOOTLIGHTS

Ground fires created by Wildfire have [25%] increased radius and deal [15%]►[20%][25%][30%] increased damage.

SPEEDY EXIT

Using Wildfire grants [25%]►[30%][35%][40%] increased movement speed for [10] seconds.

HEAT THERAPY

Using Wildfire heals you for [25]►[30][35][40] health.

FRONT ROW SEATS

Nearby enemies take [15%]►[20%][25%][30%] increased damage from Wildfire's blast wave.

READY FOR ACTION

Using Wildfire reloads weapon and increases weapon damage by [10%]►[15%][18%][20%] for [10] seconds.

HEAT THERAPY

Using Wildfire heals you for [25]►[30][35][40] health.

FRONT ROW SEATS

Nearby enemies take [15%]►[20%][25%][30%] increased damage from Wildfire's blast wave.

READY FOR ACTION

Using Wildfire reloads weapon and increases weapon damage by [10%]►[15%][18%][20%] for [10] seconds.

The Molotov Cocktail grenade can easily ingulf secure points or choke points in flames for easy area denial.

Heat Damage

MOLOTOV COCKTAIL

The Molotov Cocktail grenade can easily ingulf secure points or choke points in flames for easy area denial.

Heat Damage

MOLOTOV COCKTAIL

The Wildfire gadget is an explosive thermal device that produces a huge ring of fire. Wildfire can even heal or reload your weapons when activated.

Heat Damage

WILDFIRE

The Wildfire gadget is an explosive thermal device that produces a huge ring of fire. Wildfire can even heal or reload your weapons when activated.

Heat Damage

WILDFIRE

The Firebug brings all the Heat damage to the table… and floors. This is formidable Heat Damage with the ability to seriously tick away at enemies health who are engulfed in flames or venture into the ground fires. Make sure to bring some extra snacks to the BBQ.

The Firebug brings all the Heat damage to the table… and floors. This is formidable Heat Damage with the ability to seriously tick away at enemies health who are engulfed in flames or venture into the ground fires. Make sure to bring some extra snacks to the BBQ.

FIREBUG

FIREBUG