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+2s ZedTime Infinite Ammo Duration
+24% ZedTime Fire Rate
PROFICIENCY BONUS
10
PROFICIENCY
FIREBUG
GADGET
THROWABLE
PASSIVES
LVL 30
LVL 28
LVL 26
LVL 24
LVL 22
LVL 20
LVL 18
LVL 16
LVL 14
LVL 12
LVL 10
LVL 8
LVL 6
LVL 4
LVL 2

30
FIREBUG
MAX


FROM THE ASHES
Once per match, while downed, you may activate Wildfire to get back up, repair [20]►[30]►[40]►[50] Armor integrity, and become invulnerable for 4 seconds.


DOUBLE FEATURE
After discharging, Wildfire will discharge a second time after a short delay.
Wildfire's blast wave damage is decreased by [30%]►[20%]►[10%]►[0%].


FLAMMABLE MATERIAL
Using Wildfire causes you to ignite for [8]►[10]►[15]►[20] seconds.
While on fire, apply Burn affliction, Panic affliction, and 25 Heat damage per second.


UP IN FLAMES
Increase number of secondary Molotov projectiles spawned by [3]►[4]►[5]►[6].
Secondary Molotov projectiles are now launched upwards.


ASPHYXIATE
Molotov ground fires apply [50]►[55]►[100]►[125] Enfeeble affliction per second.


HOT MESS
Molotov secondary projectiles explode when they land, dealing [150]►[200]►[250]►[300] Heat damage in addition to spawning ground fire.


EXPLOSIVE REACTION
Enemies killed by Heat weapons have a [20%]►[26%]►[28%]►[30%] chance to explode on death, dealing 250 Heat damage and creating a ground fire.


EXTINGUISHER
Weapon reload speed is increased by [10%]►[15%]►[20%]►[25%].
Reloading weapon damages nearby enemies, applying Panic and 75 Heat damage.
Buring enemies take triple damage, but are extinguished.


BARBECUE BASH
Bashes deal [100]►[150]►[200]►[250] bonus damage.
This bonus is doubled against Burning enemies.


HOT STREAK
Killing nearby enemies grants [3]►[4]►[5]►[6] gadget activation energy.
Gadget kills do not count towards this.


BLAST ZONE
Wildfire's blast wave radius is increased by [30%]►[40%]►[50%]►[60%].



CAPACITY INCREASE
Throwable carrying capacity is increased by 1


RED ZONE
Killing nearby enemies grant stacks of RED ZONE, granting more stacks for larger enemies.
RED ZONE: at 5 stacks, all stacks can be consumed to repair [3]►[4]►[5]►[6] armor integrity.


HOT FOOT
Ground fire effects caused by weapons heal you for [2]►[3]►[4]►[5] health per second while standing in them.


IN THE PUBLIC EYE
Firing Wildfire causes all nearby enemies to concentrate on you and causes you to take [15%]►[20%]►[25%]►[30%] reduced damage for 10 seconds.


TRIPLE PLAY
Using Wildfire sends out a cone of 3 fireballs in target direction.
Fireballs apply Burn affliction, Panic affliction, and [350]►[400]►[450]►[500] Heat damage to enemies they hit.


RED CARPET
Ground fires created by Wildfire last for an additional [3]►[4]►[5]►[6] seconds.
Standing in ground fire created by Wildfire grants 20% increased Heat weapon damage.



EXTENDED EDITION
Molotov ground fire duration is extended by [3]►[4]►[5]►[6] seconds.



OUT WITH A BANG
Molotov explosion damage is increased by [100%]►[125%]►[155%]►[175%].



FUEL TO BURN
Max ammo capacity is increased by [30%]►[40%]►[50%]►[60%].


SLOW COOK
Ground fire effects caused by weapons are [15%]►[20%]►[25%]►[30%] bigger and apply [15]►[20]►[25]►[30] Enfeeble affliction per tick.



FOOTLIGHTS
Ground fires created by Wildfire have 25% increased radius and deal [15%]►[20%]►[25%]►[30%] increased damage.


SPEEDY EXIT
Using Wildfire grants [25%]►[30%]►[35%]►[40%] increased movement speed for 10 seconds.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1


SCORCHED EARTH
Ground fire effects caused by weapons deal [100%]►[150%]►[200%]►[250%] increased damage.


HEAT EXPOSURE
Heat weapons apply [60%]►[80%]►[100%]►[120%] increased Burn affliction and cause enemies to Burn for [100%]►[150%]►[200%]►[250%] longer.



FOCUS FIRE
Deal [10%]►[15%]►[18%]►[20%] increased direct weapon damage with Heat weapons.


HEAT THERAPY
Using Wildfire heals you for [25]►[30]►[35]►[40] health.


FRONT ROW SEATS
Nearby enemies take [15%]►[20%]►[25%]►[30%] increased damage from Wildfire's blast wave.


READY FOR ACTION
Using Wildfire reloads weapon and increases weapon damage by [10%]►[15%]►[18%]►[20%] for 10 seconds.


FIRECRACKER
Hitting an enemy directly with Molotov applies Panic and deals [200]►[250]►[300]►[350] Heat damage.


COCKTAIL PARTY
Deal [30%]►[40%]►[50%]►[60%] increased direct weapon damage with Heat weapons.


BOOM OUT
Increase Molotov explosion radius by [25%]►[30%]►[35%]►[40%].



FIREWALL
Take [10%]►[15%]►[20%]►[25%] less damage from Burning enemies.

