Images, icons, and video on ZEDKit belong to Tripwire Interactive and their respective copyright holders.

ZEDKit is not affiliated with or endorsed by Tripwire Interactive.
ZEDKit is a site built to aid in character creation for Killing Floor 3™

© 2024 ZEDKit
© 2024 TANTRUM9

ZEDKit created by TANTRUM9

+2s ZedTime Infinite Ammo Duration

+24% ZedTime Fire Rate

PROFICIENCY BONUS

10

PROFICIENCY

FIREBUG

GADGET

THROWABLE

PASSIVES

LVL 30

LVL 28

LVL 26

LVL 24

LVL 22

LVL 20

LVL 18

LVL 16

LVL 14

LVL 12

LVL 10

LVL 8

LVL 6

LVL 4

LVL 2

30

FIREBUG

MAX

FROM THE ASHES

Once per match, while downed, you may activate Wildfire to get back up, repair [20]►[30][40][50] Armor integrity, and become invulnerable for 4 seconds.

DOUBLE FEATURE

After discharging, Wildfire will discharge a second time after a short delay.

Wildfire's blast wave damage is decreased by [30%]►[20%][10%][0%].

FLAMMABLE MATERIAL

Using Wildfire causes you to ignite for [8]►[10][15][20] seconds.

While on fire, apply Burn affliction, Panic affliction, and 25 Heat damage per second.

UP IN FLAMES

Increase number of secondary Molotov projectiles spawned by [3]►[4][5][6].

Secondary Molotov projectiles are now launched upwards.

ASPHYXIATE

Molotov ground fires apply [50]►[55][100][125] Enfeeble affliction per second.

HOT MESS

Molotov secondary projectiles explode when they land, dealing [150]►[200][250][300] Heat damage in addition to spawning ground fire.

EXPLOSIVE REACTION

Enemies killed by Heat weapons have a [20%]►[26%][28%][30%] chance to explode on death, dealing 250 Heat damage and creating a ground fire.

EXTINGUISHER

Weapon reload speed is increased by [10%]►[15%][20%][25%].

Reloading weapon damages nearby enemies, applying Panic and 75 Heat damage.

Buring enemies take triple damage, but are extinguished.

BARBECUE BASH

Bashes deal [100]►[150][200][250] bonus damage.

This bonus is doubled against Burning enemies.

HOT STREAK

Killing nearby enemies grants [3]►[4][5][6] gadget activation energy.

Gadget kills do not count towards this.

BLAST ZONE

Wildfire's blast wave radius is increased by [30%]►[40%][50%][60%].

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

RED ZONE

Killing nearby enemies grant stacks of RED ZONE, granting more stacks for larger enemies.

RED ZONE: at 5 stacks, all stacks can be consumed to repair [3]►[4][5][6] armor integrity.

HOT FOOT

Ground fire effects caused by weapons heal you for [2]►[3][4][5] health per second while standing in them.

IN THE PUBLIC EYE

Firing Wildfire causes all nearby enemies to concentrate on you and causes you to take [15%]►[20%][25%][30%] reduced damage for 10 seconds.

TRIPLE PLAY

Using Wildfire sends out a cone of 3 fireballs in target direction.

Fireballs apply Burn affliction, Panic affliction, and [350]►[400][450][500] Heat damage to enemies they hit.

RED CARPET

Ground fires created by Wildfire last for an additional [3]►[4][5][6] seconds.

Standing in ground fire created by Wildfire grants 20% increased Heat weapon damage.

EXTENDED EDITION

Molotov ground fire duration is extended by [3]►[4][5][6] seconds.



OUT WITH A BANG

Molotov explosion damage is increased by [100%]►[125%][155%][175%].



FUEL TO BURN

Max ammo capacity is increased by [30%]►[40%][50%][60%].



SLOW COOK

Ground fire effects caused by weapons are [15%]►[20%][25%][30%] bigger and apply [15]►[20][25][30] Enfeeble affliction per tick.

FOOTLIGHTS

Ground fires created by Wildfire have 25% increased radius and deal [15%]►[20%][25%][30%] increased damage.



SPEEDY EXIT

Using Wildfire grants [25%]►[30%][35%][40%] increased movement speed for 10 seconds.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1

SCORCHED EARTH

Ground fire effects caused by weapons deal [100%]►[150%][200%][250%] increased damage.

HEAT EXPOSURE

Heat weapons apply [60%]►[80%][100%][120%] increased Burn affliction and cause enemies to Burn for [100%]►[150%][200%][250%] longer.

FOCUS FIRE

Deal [10%]►[15%][18%][20%] increased direct weapon damage with Heat weapons.



HEAT THERAPY

Using Wildfire heals you for [25]►[30][35][40] health.

FRONT ROW SEATS

Nearby enemies take [15%]►[20%][25%][30%] increased damage from Wildfire's blast wave.

READY FOR ACTION

Using Wildfire reloads weapon and increases weapon damage by [10%]►[15%][18%][20%] for 10 seconds.

FIRECRACKER

Hitting an enemy directly with Molotov applies Panic and deals [200]►[250][300][350] Heat damage.

COCKTAIL PARTY

Deal [30%]►[40%][50%][60%] increased direct weapon damage with Heat weapons.

BOOM OUT

Increase Molotov explosion radius by [25%]►[30%][35%][40%].

FIREWALL

Take [10%]►[15%][20%][25%] less damage from Burning enemies.



TOO HOT TO HANDLE

Retaliate with a small burst of flame that applies Burn and 150 Heat damage against enemy melee attacks.

This skill has a [16]►[14][12][10] second cooldown between triggers.

Plan on your own or build & replicate your skill tree for sharing.

CREATE YOUR BUILD