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+18% ZedTime Reload Speed
+95% ZedTime Weak Spot Damage
PROFICIENCY BONUS
10
PROFICIENCY
SHARPSHOOTER


+18% ZedTime Reload Speed
+95% ZedTime Weak Spot Damage
PROFICIENCY BONUS
10
PROFICIENCY
SHARPSHOOTER

ZEDKit created by TANTRUM9
GADGET
LVL 30
LVL 24
LVL 18
LVL 12
LVL 6


FROSTED TIPS
Arrow Freezes enemies on contact.
Arrow deals [15%]►[20%]►[25%]►[30%] increased damage to Frozen enemies.


QUEEN BEE
[4]►[5]►[6]►[7] micro missiles are fired in addition to the arrow that target random enemies in front of you and deal 250 Ballistic damage on impact.


BUG OUT
Radius of arrow's final explosion is greatly increased, and explosion damage is increased by [50%]►[95%]►[105%]►[125%].


FROSTED TIPS
Arrow Freezes enemies on contact.
Arrow deals [15%]►[20%]►[25%]►[30%] increased damage to Frozen enemies.


QUEEN BEE
[4]►[5]►[6]►[7] micro missiles are fired in addition to the arrow that target random enemies in front of you and deal 250 Ballistic damage on impact.


BUG OUT
Radius of arrow's final explosion is greatly increased, and explosion damage is increased by [50%]►[95%]►[105%]►[125%].


ARMS LENGTH
Killing far away enemies grants [3]►[4]►[5]►[6] gadget energy.
Gadget kills do not count towards this.


TARGET RUN
Increase max number of targets for arrow by [4]►[5]►[6]►[7].


ARMS LENGTH
Killing far away enemies grants [3]►[4]►[5]►[6] gadget energy.
Gadget kills do not count towards this.


TARGET RUN
Increase max number of targets for arrow by [4]►[5]►[6]►[7].


COLD BLOODED
When Death's Hand is fired, Freeze all enemies in a cone in front of you.
Cone's radius is increased by [0%]►[20%]►[40%]►[60%].


GIANT SLAYER
Deal [15%]►[20%]►[25%]►[30%] increased damage to large enemies.


KILLER BEE
Arrow projectile speed is increased by 25%.
Whenever the arrow kills an enemy, it increases its max number of targets by 1 up to [2]►[3]►[4]►[5] max.


COLD BLOODED
When Death's Hand is fired, Freeze all enemies in a cone in front of you.
Cone's radius is increased by [0%]►[20%]►[40%]►[60%].


GIANT SLAYER
Deal [15%]►[20%]►[25%]►[30%] increased damage to large enemies.


KILLER BEE
Arrow projectile speed is increased by 25%.
Whenever the arrow kills an enemy, it increases its max number of targets by 1 up to [2]►[3]►[4]►[5] max.



STING OPERATION
While arrow is in-flight, gain [10%]►[14%]►[18%]►[20%] increased weapon damage.


FIGHT OR FLIGHT
While arrow is in-flight, gain [15%]►[20%]►[25%]►[30%] increased movement speed.



STING OPERATION
While arrow is in-flight, gain [10%]►[14%]►[18%]►[20%] increased weapon damage.


FIGHT OR FLIGHT
While arrow is in-flight, gain [15%]►[20%]►[25%]►[30%] increased movement speed.


BLOODSUCKER
Heal for 3 health whenever the arrow pierces an enemy up to [8]►[10]►[12]►[14] times per use.



BUSY BEE
Death's Hand deals [15%]►[20%]►[25%]►[30%] increased damage to enemies it has not hit before.


BUZZ BOMB
Arrow's final explosion applies [125]►[155]►[175]►[200] Knockdown affliction and deals [15%]►[20%]►[25%]►[30%] increased damage.


BLOODSUCKER
Heal for 3 health whenever the arrow pierces an enemy up to [8]►[10]►[12]►[14] times per use.



BUSY BEE
Death's Hand deals [15%]►[20%]►[25%]►[30%] increased damage to enemies it has not hit before.


BUZZ BOMB
Arrow's final explosion applies [125]►[155]►[175]►[200] Knockdown affliction and deals [15%]►[20%]►[25%]►[30%] increased damage.
THROWABLE
LVL 28
LVL 22
LVL 16
LVL 10
LVL 4


ICE BREAKER
Cryo-Grenade explodes a second time after the first explosion.
The second explosion applies Stumble affliction and [300]►[350]►[400]►[450] Force damage to all enemies hit.


FROSTBITE
Enemies hit by Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by [10%]►[13%]►[16%]►[20%] for 5 seconds.



POLAR VORTEX
The radius of your Blizzard or Black Ice ground effects is increased by [40%]►[50%]►[60%]►[70%].


ICE BREAKER
Cryo-Grenade explodes a second time after the first explosion.
The second explosion applies Stumble affliction and [300]►[350]►[400]►[450] Force damage to all enemies hit.


FROSTBITE
Enemies hit by Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by [10%]►[13%]►[16%]►[20%] for 5 seconds.



POLAR VORTEX
The radius of your Blizzard or Black Ice ground effects is increased by [40%]►[50%]►[60%]►[70%].



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.


BLIZZARD
Cryo-Grenade explosion creates 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius.
Blizzard ground effects last for [5]►[6]►[7]►[8] seconds.


BLACK ICE
Cryo-grenade explosion creates 3 Black Ice ground effects that apply Cold damage and Enfeeble affliction over time to enemies within their radius.
Black Ice ground effects last for [5]►[6]►[7]►[8] seconds.


BLIZZARD
Cryo-Grenade explosion creates 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius.
Blizzard ground effects last for [5]►[6]►[7]►[8] seconds.


BLACK ICE
Cryo-grenade explosion creates 3 Black Ice ground effects that apply Cold damage and Enfeeble affliction over time to enemies within their radius.
Black Ice ground effects last for [5]►[6]►[7]►[8] seconds.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.


FREEZER BURN
Cryo-Grenade explosion damage is increased by [150%]►[200%]►[250%]►[300%].


COLD SNAP
Cryo-Grenade explosion radius is increased by [25%]►[30%]►[35%]►[40%].


CHILLING EFFECT
Enemies Frozen by Cryo-Grenade are Frozen for [20%]►[25%]►[30%]►[35%] longer.


FREEZER BURN
Cryo-Grenade explosion damage is increased by [150%]►[200%]►[250%]►[300%].


COLD SNAP
Cryo-Grenade explosion radius is increased by [25%]►[30%]►[35%]►[40%].


CHILLING EFFECT
Enemies Frozen by Cryo-Grenade are Frozen for [20%]►[25%]►[30%]►[35%] longer.
PASSIVES
LVL 26
LVL 20
LVL 14
LVL 8
LVL 2


RACK 'EM UP
Destroying enemy critical hit zones with weapons grants stack of RACK 'EM UP up to 5 stacks maximum.
Stacks last for 10 seconds and fall off one at a time.
RACK 'EM UP : Deal [4%]►[5%]►[6%]►[7%] increased weapon damage per stack.


PERFECT SHOT
Shooting an enemy's weak spot grants a stack of PERFECTION up to 10 stacks maximum. Failing to hit an enemy will remove all stacks of PERFECTION.
PERFECTION : Deal [4%]►[5%]►[6%]►[7%] increased weapon damage to enemy weak spots for each stack.


BIG GAME HUNTER
Deal [10%]►[14%]►[18%]►[20%] increased Ballistic and Cold weapon damage to large enemies and bosses.
Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum.
BIG GAME HUNTER : Deal 1.5% increased damage to large enemies and bosses for each stack.


RACK 'EM UP
Destroying enemy critical hit zones with weapons grants stack of RACK 'EM UP up to 5 stacks maximum.
Stacks last for 10 seconds and fall off one at a time.
RACK 'EM UP : Deal [4%]►[5%]►[6%]►[7%] increased weapon damage per stack.


PERFECT SHOT
Shooting an enemy's weak spot grants a stack of PERFECTION up to 10 stacks maximum. Failing to hit an enemy will remove all stacks of PERFECTION.
PERFECTION : Deal [4%]►[5%]►[6%]►[7%] increased weapon damage to enemy weak spots for each stack.


BIG GAME HUNTER
Deal [10%]►[14%]►[18%]►[20%] increased Ballistic and Cold weapon damage to large enemies and bosses.
Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum.
BIG GAME HUNTER : Deal 1.5% increased damage to large enemies and bosses for each stack.



FIELD SUPPLIES
Carry an additional 2 Syringes.
Increase the initial burst healing from using a Syringe by [350%]►[400%]►[450%]►[500%].


FLIGHT RESPONSE
Taking damage increases movement speed by [15%]►[20%]►[25%]►[30%] for 4 seconds.



FIELD SUPPLIES
Carry an additional 2 Syringes.
Increase the initial burst healing from using a Syringe by [350%]►[400%]►[450%]►[500%].


FLIGHT RESPONSE
Taking damage increases movement speed by [15%]►[20%]►[25%]►[30%] for 4 seconds.


HARDSHELL
Fully prevent the next instance of melee damage.
This ability has a [40]►[35]►[30]►[25] second cooldown between triggers.


EVASIVE MANEUVERS
Take [10%]►[15%]►[20%]►[25%] reduced damage while sprinting and sliding.


HARDSHELL
Fully prevent the next instance of melee damage.
This ability has a [40]►[35]►[30]►[25] second cooldown between triggers.


EVASIVE MANEUVERS
Take [10%]►[15%]►[20%]►[25%] reduced damage while sprinting and sliding.


BIG SHOT
Weapon damage to enemy weak spots while aiming down sights is increased by [10%]►[13%]►[16%]►[20%].



UNTOUCHABLE
If you haven't taken damage in the last 10 seconds, deal [10%]►[15%]►[20%]►[25%] increased weapon damage to enemy weak spots.


EASY PREY
Deal [10%]►[15%]►[20%]►[25%] increased weapon damage to enemies that have at least one affliction applied.


BIG SHOT
Weapon damage to enemy weak spots while aiming down sights is increased by [10%]►[13%]►[16%]►[20%].



UNTOUCHABLE
If you haven't taken damage in the last 10 seconds, deal [10%]►[15%]►[20%]►[25%] increased weapon damage to enemy weak spots.


EASY PREY
Deal [10%]►[15%]►[20%]►[25%] increased weapon damage to enemies that have at least one affliction applied.


SNIPER
While crouching, weapon spread and recoil per shot is reduced by [10%]►[15%]►[20%]►[25%], spread decay and recoil recovery rate is increased by [10%]►[15%]►[20%]►[25%], and weapon damage is increased by 10%.


HUNTER
Weapon spread penalty while walking is reduced by [10%]►[15%]►[20%]►[25%].
Walk at full speed while aiming down sights.


SNIPER
While crouching, weapon spread and recoil per shot is reduced by [10%]►[15%]►[20%]►[25%], spread decay and recoil recovery rate is increased by [10%]►[15%]►[20%]►[25%], and weapon damage is increased by 10%.


HUNTER
Weapon spread penalty while walking is reduced by [10%]►[15%]►[20%]►[25%].
Walk at full speed while aiming down sights.


30
SHARPSHOOTER

Cold Damage
CRYO-GRENADE

Grenade of choice is the Cryo-grenade, it can freeze enemies in place. Great for shot setups or even team repositioning.

Cold Damage
CRYO-GRENADE

Grenade of choice is the Cryo-grenade, it can freeze enemies in place. Great for shot setups or even team repositioning.

Ballistic Damage

Force Damage
DEATH'S HAND

The Death's Hand gadget is a homing arrow that seeks and inflicts devastating damage to all enemies you identify. Make Zeds fear the whistle.

Ballistic Damage

Force Damage
DEATH'S HAND

The Death's Hand gadget is a homing arrow that seeks and inflicts devastating damage to all enemies you identify. Make Zeds fear the whistle.
The Sharpshooter is the "sniper" class. Capable of landing heavy damage with precision, great for larger targets that have equally large weak points. Sharpshooters are well equipped to deal with big Zeds and Bosses, in addition to taking advantage of weapon afflictions that can sway the tide of a battle. Great flexibility and "cool" ways to build a "Sharpi".
The Sharpshooter is the "sniper" class. Capable of landing heavy damage with precision, great for larger targets that have equally large weak points. Sharpshooters are well equipped to deal with big Zeds and Bosses, in addition to taking advantage of weapon afflictions that can sway the tide of a battle. Great flexibility and "cool" ways to build a "Sharpi".