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© 2024 ZEDKit

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+18% ZedTime Reload Speed

+95% ZedTime Weak Spot Damage

PROFICIENCY BONUS

10

PROFICIENCY

SHARPSHOOTER

+18% ZedTime Reload Speed

+95% ZedTime Weak Spot Damage

PROFICIENCY BONUS

10

PROFICIENCY

SHARPSHOOTER

ZEDKit created by TANTRUM9

GADGET

LVL 30

LVL 24

LVL 18

LVL 12

LVL 6

FROSTED TIPS

Arrow Freezes enemies on contact.

Arrow deals [15%]►[20%][25%][30%] increased damage to Frozen enemies.

QUEEN BEE

[4]►[5][6][7] micro missiles are fired in addition to the arrow that target random enemies in front of you and deal 250 Ballistic damage on impact.

BUG OUT

Radius of arrow's final explosion is greatly increased, and explosion damage is increased by [50%]►[95%][105%][125%].

FROSTED TIPS

Arrow Freezes enemies on contact.

Arrow deals [15%]►[20%][25%][30%] increased damage to Frozen enemies.

QUEEN BEE

[4]►[5][6][7] micro missiles are fired in addition to the arrow that target random enemies in front of you and deal 250 Ballistic damage on impact.

BUG OUT

Radius of arrow's final explosion is greatly increased, and explosion damage is increased by [50%]►[95%][105%][125%].

ARMS LENGTH

Killing far away enemies grants [3]►[4][5][6] gadget energy.

Gadget kills do not count towards this.

TARGET RUN

Increase max number of targets for arrow by [4]►[5][6][7].

ARMS LENGTH

Killing far away enemies grants [3]►[4][5][6] gadget energy.

Gadget kills do not count towards this.

TARGET RUN

Increase max number of targets for arrow by [4]►[5][6][7].

COLD BLOODED

When Death's Hand is fired, Freeze all enemies in a cone in front of you.

Cone's radius is increased by [0%]►[20%][40%][60%].

GIANT SLAYER

Deal [15%]►[20%][25%][30%] increased damage to large enemies.

KILLER BEE

Arrow projectile speed is increased by 25%.

Whenever the arrow kills an enemy, it increases its max number of targets by 1 up to [2]►[3][4][5] max.

COLD BLOODED

When Death's Hand is fired, Freeze all enemies in a cone in front of you.

Cone's radius is increased by [0%]►[20%][40%][60%].

GIANT SLAYER

Deal [15%]►[20%][25%][30%] increased damage to large enemies.

KILLER BEE

Arrow projectile speed is increased by 25%.

Whenever the arrow kills an enemy, it increases its max number of targets by 1 up to [2]►[3][4][5] max.

STING OPERATION

While arrow is in-flight, gain [10%]►[14%][18%][20%] increased weapon damage.

FIGHT OR FLIGHT

While arrow is in-flight, gain [15%]►[20%][25%][30%] increased movement speed.

STING OPERATION

While arrow is in-flight, gain [10%]►[14%][18%][20%] increased weapon damage.

FIGHT OR FLIGHT

While arrow is in-flight, gain [15%]►[20%][25%][30%] increased movement speed.

BLOODSUCKER

Heal for 3 health whenever the arrow pierces an enemy up to [8]►[10][12][14] times per use.

BUSY BEE

Death's Hand deals [15%]►[20%][25%][30%] increased damage to enemies it has not hit before.

BUZZ BOMB

Arrow's final explosion applies [125]►[155][175][200] Knockdown affliction and deals [15%]►[20%][25%][30%] increased damage.

BLOODSUCKER

Heal for 3 health whenever the arrow pierces an enemy up to [8]►[10][12][14] times per use.

BUSY BEE

Death's Hand deals [15%]►[20%][25%][30%] increased damage to enemies it has not hit before.

BUZZ BOMB

Arrow's final explosion applies [125]►[155][175][200] Knockdown affliction and deals [15%]►[20%][25%][30%] increased damage.

THROWABLE

LVL 28

LVL 22

LVL 16

LVL 10

LVL 4

ICE BREAKER

Cryo-Grenade explodes a second time after the first explosion.

The second explosion applies Stumble affliction and [300]►[350][400][450] Force damage to all enemies hit.

FROSTBITE

Enemies hit by Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by [10%]►[13%][16%][20%] for 5 seconds.

POLAR VORTEX

The radius of your Blizzard or Black Ice ground effects is increased by [40%]►[50%][60%][70%].

ICE BREAKER

Cryo-Grenade explodes a second time after the first explosion.

The second explosion applies Stumble affliction and [300]►[350][400][450] Force damage to all enemies hit.

FROSTBITE

Enemies hit by Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by [10%]►[13%][16%][20%] for 5 seconds.

POLAR VORTEX

The radius of your Blizzard or Black Ice ground effects is increased by [40%]►[50%][60%][70%].

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

BLIZZARD

Cryo-Grenade explosion creates 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius.

Blizzard ground effects last for [5]►[6][7][8] seconds.

BLACK ICE

Cryo-grenade explosion creates 3 Black Ice ground effects that apply Cold damage and Enfeeble affliction over time to enemies within their radius.

Black Ice ground effects last for [5]►[6][7][8] seconds.

BLIZZARD

Cryo-Grenade explosion creates 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius.

Blizzard ground effects last for [5]►[6][7][8] seconds.

BLACK ICE

Cryo-grenade explosion creates 3 Black Ice ground effects that apply Cold damage and Enfeeble affliction over time to enemies within their radius.

Black Ice ground effects last for [5]►[6][7][8] seconds.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

FREEZER BURN

Cryo-Grenade explosion damage is increased by [150%]►[200%][250%][300%].

COLD SNAP

Cryo-Grenade explosion radius is increased by [25%]►[30%][35%][40%].

CHILLING EFFECT

Enemies Frozen by Cryo-Grenade are Frozen for [20%]►[25%][30%][35%] longer.

FREEZER BURN

Cryo-Grenade explosion damage is increased by [150%]►[200%][250%][300%].

COLD SNAP

Cryo-Grenade explosion radius is increased by [25%]►[30%][35%][40%].

CHILLING EFFECT

Enemies Frozen by Cryo-Grenade are Frozen for [20%]►[25%][30%][35%] longer.

PASSIVES

LVL 26

LVL 20

LVL 14

LVL 8

LVL 2

RACK 'EM UP

Destroying enemy critical hit zones with weapons grants stack of RACK 'EM UP up to 5 stacks maximum.

Stacks last for 10 seconds and fall off one at a time.

RACK 'EM UP : Deal [4%]►[5%][6%][7%] increased weapon damage per stack.

PERFECT SHOT

Shooting an enemy's weak spot grants a stack of PERFECTION up to 10 stacks maximum. Failing to hit an enemy will remove all stacks of PERFECTION.

PERFECTION : Deal [4%]►[5%][6%][7%] increased weapon damage to enemy weak spots for each stack.

BIG GAME HUNTER

Deal [10%]►[14%][18%][20%] increased Ballistic and Cold weapon damage to large enemies and bosses.

Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum.

BIG GAME HUNTER : Deal 1.5% increased damage to large enemies and bosses for each stack.

RACK 'EM UP

Destroying enemy critical hit zones with weapons grants stack of RACK 'EM UP up to 5 stacks maximum.

Stacks last for 10 seconds and fall off one at a time.

RACK 'EM UP : Deal [4%]►[5%][6%][7%] increased weapon damage per stack.

PERFECT SHOT

Shooting an enemy's weak spot grants a stack of PERFECTION up to 10 stacks maximum. Failing to hit an enemy will remove all stacks of PERFECTION.

PERFECTION : Deal [4%]►[5%][6%][7%] increased weapon damage to enemy weak spots for each stack.

BIG GAME HUNTER

Deal [10%]►[14%][18%][20%] increased Ballistic and Cold weapon damage to large enemies and bosses.

Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum.

BIG GAME HUNTER : Deal 1.5% increased damage to large enemies and bosses for each stack.

FIELD SUPPLIES

Carry an additional 2 Syringes.

Increase the initial burst healing from using a Syringe by [350%]►[400%][450%][500%].

FLIGHT RESPONSE

Taking damage increases movement speed by [15%]►[20%][25%][30%] for 4 seconds.

FIELD SUPPLIES

Carry an additional 2 Syringes.

Increase the initial burst healing from using a Syringe by [350%]►[400%][450%][500%].

FLIGHT RESPONSE

Taking damage increases movement speed by [15%]►[20%][25%][30%] for 4 seconds.

HARDSHELL

Fully prevent the next instance of melee damage.

This ability has a [40]►[35][30][25] second cooldown between triggers.

EVASIVE MANEUVERS

Take [10%]►[15%][20%][25%] reduced damage while sprinting and sliding.

HARDSHELL

Fully prevent the next instance of melee damage.

This ability has a [40]►[35][30][25] second cooldown between triggers.

EVASIVE MANEUVERS

Take [10%]►[15%][20%][25%] reduced damage while sprinting and sliding.

BIG SHOT

Weapon damage to enemy weak spots while aiming down sights is increased by [10%]►[13%][16%][20%].

UNTOUCHABLE

If you haven't taken damage in the last 10 seconds, deal [10%]►[15%][20%][25%] increased weapon damage to enemy weak spots.

EASY PREY

Deal [10%]►[15%][20%][25%] increased weapon damage to enemies that have at least one affliction applied.

BIG SHOT

Weapon damage to enemy weak spots while aiming down sights is increased by [10%]►[13%][16%][20%].

UNTOUCHABLE

If you haven't taken damage in the last 10 seconds, deal [10%]►[15%][20%][25%] increased weapon damage to enemy weak spots.

EASY PREY

Deal [10%]►[15%][20%][25%] increased weapon damage to enemies that have at least one affliction applied.

SNIPER

While crouching, weapon spread and recoil per shot is reduced by [10%]►[15%][20%][25%], spread decay and recoil recovery rate is increased by [10%]►[15%][20%][25%], and weapon damage is increased by 10%.

HUNTER

Weapon spread penalty while walking is reduced by [10%]►[15%][20%][25%].

Walk at full speed while aiming down sights.

SNIPER

While crouching, weapon spread and recoil per shot is reduced by [10%]►[15%][20%][25%], spread decay and recoil recovery rate is increased by [10%]►[15%][20%][25%], and weapon damage is increased by 10%.

HUNTER

Weapon spread penalty while walking is reduced by [10%]►[15%][20%][25%].

Walk at full speed while aiming down sights.

30

SHARPSHOOTER

Cold Damage

CRYO-GRENADE

Grenade of choice is the Cryo-grenade, it can freeze enemies in place. Great for shot setups or even team repositioning.

Cold Damage

CRYO-GRENADE

Grenade of choice is the Cryo-grenade, it can freeze enemies in place. Great for shot setups or even team repositioning.

Ballistic Damage

Force Damage

DEATH'S HAND

The Death's Hand gadget is a homing arrow that seeks and inflicts devastating damage to all enemies you identify. Make Zeds fear the whistle.

Ballistic Damage

Force Damage

DEATH'S HAND

The Death's Hand gadget is a homing arrow that seeks and inflicts devastating damage to all enemies you identify. Make Zeds fear the whistle.

The Sharpshooter is the "sniper" class. Capable of landing heavy damage with precision, great for larger targets that have equally large weak points. Sharpshooters are well equipped to deal with big Zeds and Bosses, in addition to taking advantage of weapon afflictions that can sway the tide of a battle. Great flexibility and "cool" ways to build a "Sharpi".

The Sharpshooter is the "sniper" class. Capable of landing heavy damage with precision, great for larger targets that have equally large weak points. Sharpshooters are well equipped to deal with big Zeds and Bosses, in addition to taking advantage of weapon afflictions that can sway the tide of a battle. Great flexibility and "cool" ways to build a "Sharpi".

SHARPSHOOTER

SHARPSHOOTER