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+25% ZedTime Movement Speed

+2.5 ZedTime Heal Nova Duration

PROFICIENCY BONUS

10

PROFICIENCY

MEDIC

GADGET

THROWABLE

PASSIVES

LVL 30

LVL 28

LVL 26

LVL 24

LVL 22

LVL 20

LVL 18

LVL 16

LVL 14

LVL 12

LVL 10

LVL 8

LVL 6

LVL 4

LVL 2

30

MEDIC

MAX

RESUSCITATOR

Sanctum field expansion blast revives downed allies and heals all allies within the blast radius for [20]►[30][40][50] health.

TERMINAL DIAGNOSIS

When Sanctum expires, it releases a final explosion that deals [800]►[1,000][1,500][2,000] Biological damage.

DOUBLE DOSE

After activating Sanctum, it can be activated a second time before the first one expires to place a second Sanctum. Ally effects from Sanctums do not stack. You may no longer pick up Sanctum to refund gadget energy.

Sanctum's damage is also reduced by [30%]►[20%][10%][0%].

URGENT CARE

Downed allies inside Biotic Grenade gas cloud have their bleed out paused and are healed for [3]►[6][9][12] bleed-out health each second.

Restoring their Bleed-out health to full will revive them

ACTIVE INFECTION

Enemies hit by Biotic Grenade gas cloud are INFECTED for [4]►[5][6][7] seconds.

INFECTED : Enemies deal Biological damage to themselves and other enemies every 0.5 seconds.

LINGERING CLOUD

Biotic Grenade gas cloud duration is increased by [6]►[8][10][12] seconds.

DAMAGE PLAN

Allies healed by your weapons deal [20%]►[24%][28%][30%] increased weapon damage for 5 seconds.

CHEMICAL REACTION

Killing enemies with your weapon has a [15%]►[20%][25%][30%] chance to trigger a chemical reaction gas cloud that lingers for 5 seconds.

The cloud heals allies over time and applies Panic and Toxic affliction to enemies.

HEAL AND DEAL

Healing an ally with your weapon increases weapon damage by [15%]►[20%][25%][30%] for 10 seconds. Damaging an enemy with your weapon grants you a stack of HEAL up to 10 that lasts for 10 seconds.

HEAL : consume all stacks when you heal an ally with a weapon to increase the heal by [4%]►[6%][8%][10%] for each stack consumed.

ENERGY CYCLE

Gadget energy recharge rate for other allies within Sanctum field is increased by [100%]►[150%][200%][250%].

STORM SHELTER

Sanctum duration is increased by [5]►[6][7][8] seconds.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

FIELD HOSPITAL

Sanctum field's healing is increased by [55%]►[65%][85%][100%].

STEROID INJECTION

Allies within Sanctum's radius receive a buff, increasing their weapon damage by [10%]►[13%][17%][20%] for 5 seconds.

SUPPRESSOR

Enemies damaged by Sanctum's field deal 20% reduced damage for [4]►[6][8][10] seconds.

ANESTHESIST

Biotic Grenade gas cloud applies [30]►[60][90][120] enfeeble affliction every 0.5 seconds.

PULMONOLOGIST

Biotic Grenade gas cloud healing is increased by [55%]►[65%][85%][100%].

SYMBIOSIS

Healing allies with your weapon or hitting enemies with your weapon's healing effects heals you for [20%]►[30%][40%][50%] of your weapons healing amount.

PAINKILLER

Healing allies with your weapon grants them 20% damage reduction for [4]►[6][8][10] seconds.

BURN UNIT

Sanctum's energy field deals [100%]►[135%][155%][175%] increased damage over time to small enemies.

OUTREACH CENTER

Sanctum field expansion blast radius and energy field radius are increased by [15%]►[20%][25%][30%].

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

STRONGER PRESCRIPTION

Weapon healing is increased by [15%]►[20%][25%][30%].

BIOHAZARD

Deal [10%]►[15%][20%][25%] increased weapon damage to enemy Flesh and Mire hit zones.

PILL MILL

Maximum ammo capacity is increased by [35%]►[40%][45%][50%].

HEALTH BENEFITS

When Sanctum expires, it heals all allies within its radius for [25]►[30][35][40] health.

POWER SURGE

Sanctum field expansion blast damage is increased by [20%]►[30%][40%][50%].

MUSCLE STIMULANT

Allies within Sanctum's radius receive a buff, increasing their movement speed by [10%]►[15%][20%][25%] for 5 seconds.

WASTE COLLECTOR

Biotic Grenade leaves behind Waste that lasts for [5]►[10][15][20] seconds.

Interacting with the Waste will collect it to restore 1 Syringe

CULL THE WEAK

Maximum ammo capacity is increased by [35%]►[65%][85%][120%].

GAS EXPANSION

Biotic Grenade gas cloud radius is increased by [15%]►[20%][25%][30%].

DOCTOR'S BAG

Syringe bags now grant 2 syringes each.

Using Syringes repairs [10]►[13][16][20] armor integrity.

HEALING HANDS

Ally revivals are 50% faster.

Reviving allies heals them for an additional [10]►[15][20][25] health.

STRENGTH IN NUMBERS

While at least one other player or trader pod is nearby, you take [10%]►[15%][20%][25%] reduced damage.

SOCIAL DISTANCING

Shooting downed allies with your weapon's healing effects heals their bleed-out health for [140%]►[160%][180%][200%] of your weapon's standard healing.

Restoring their bleed-out health to full will revive them.

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