
Images, icons, and video on ZEDKit belong to Tripwire Interactive and their respective copyright holders.
ZEDKit is not affiliated with or endorsed by Tripwire Interactive.
ZEDKit is a site built to aid in character creation for Killing Floor 3™
© 2024 ZEDKit
© 2024 TANTRUM9
ZEDKit created by TANTRUM9



+25% ZedTime Movement Speed
+2.5 ZedTime Heal Nova Duration
PROFICIENCY BONUS
10
PROFICIENCY
MEDIC
GADGET
THROWABLE
PASSIVES
LVL 30
LVL 28
LVL 26
LVL 24
LVL 22
LVL 20
LVL 18
LVL 16
LVL 14
LVL 12
LVL 10
LVL 8
LVL 6
LVL 4
LVL 2

30
MEDIC
MAX


RESUSCITATOR
Sanctum field expansion blast revives downed allies and heals all allies within the blast radius for [20]►[30]►[40]►[50] health.


TERMINAL DIAGNOSIS
When Sanctum expires, it releases a final explosion that deals [800]►[1,000]►[1,500]►[2,000] Biological damage.


DOUBLE DOSE
After activating Sanctum, it can be activated a second time before the first one expires to place a second Sanctum. Ally effects from Sanctums do not stack. You may no longer pick up Sanctum to refund gadget energy.
Sanctum's damage is also reduced by [30%]►[20%]►[10%]►[0%].


URGENT CARE
Downed allies inside Biotic Grenade gas cloud have their bleed out paused and are healed for [3]►[6]►[9]►[12] bleed-out health each second.
Restoring their Bleed-out health to full will revive them


ACTIVE INFECTION
Enemies hit by Biotic Grenade gas cloud are INFECTED for [4]►[5]►[6]►[7] seconds.
INFECTED : Enemies deal Biological damage to themselves and other enemies every 0.5 seconds.



LINGERING CLOUD
Biotic Grenade gas cloud duration is increased by [6]►[8]►[10]►[12] seconds.


DAMAGE PLAN
Allies healed by your weapons deal [20%]►[24%]►[28%]►[30%] increased weapon damage for 5 seconds.


CHEMICAL REACTION
Killing enemies with your weapon has a [15%]►[20%]►[25%]►[30%] chance to trigger a chemical reaction gas cloud that lingers for 5 seconds.
The cloud heals allies over time and applies Panic and Toxic affliction to enemies.


HEAL AND DEAL
Healing an ally with your weapon increases weapon damage by [15%]►[20%]►[25%]►[30%] for 10 seconds. Damaging an enemy with your weapon grants you a stack of HEAL up to 10 that lasts for 10 seconds.
HEAL : consume all stacks when you heal an ally with a weapon to increase the heal by [4%]►[6%]►[8%]►[10%] for each stack consumed.


ENERGY CYCLE
Gadget energy recharge rate for other allies within Sanctum field is increased by [100%]►[150%]►[200%]►[250%].



STORM SHELTER
Sanctum duration is increased by [5]►[6]►[7]►[8] seconds.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.



FIELD HOSPITAL
Sanctum field's healing is increased by [55%]►[65%]►[85%]►[100%].


STEROID INJECTION
Allies within Sanctum's radius receive a buff, increasing their weapon damage by [10%]►[13%]►[17%]►[20%] for 5 seconds.



SUPPRESSOR
Enemies damaged by Sanctum's field deal 20% reduced damage for [4]►[6]►[8]►[10] seconds.


ANESTHESIST
Biotic Grenade gas cloud applies [30]►[60]►[90]►[120] enfeeble affliction every 0.5 seconds.



PULMONOLOGIST
Biotic Grenade gas cloud healing is increased by [55%]►[65%]►[85%]►[100%].


SYMBIOSIS
Healing allies with your weapon or hitting enemies with your weapon's healing effects heals you for [20%]►[30%]►[40%]►[50%] of your weapons healing amount.



PAINKILLER
Healing allies with your weapon grants them 20% damage reduction for [4]►[6]►[8]►[10] seconds.


BURN UNIT
Sanctum's energy field deals [100%]►[135%]►[155%]►[175%] increased damage over time to small enemies.



OUTREACH CENTER
Sanctum field expansion blast radius and energy field radius are increased by [15%]►[20%]►[25%]►[30%].



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.



STRONGER PRESCRIPTION
Weapon healing is increased by [15%]►[20%]►[25%]►[30%].



BIOHAZARD
Deal [10%]►[15%]►[20%]►[25%] increased weapon damage to enemy Flesh and Mire hit zones.



PILL MILL
Maximum ammo capacity is increased by [35%]►[40%]►[45%]►[50%].


HEALTH BENEFITS
When Sanctum expires, it heals all allies within its radius for [25]►[30]►[35]►[40] health.



POWER SURGE
Sanctum field expansion blast damage is increased by [20%]►[30%]►[40%]►[50%].


MUSCLE STIMULANT
Allies within Sanctum's radius receive a buff, increasing their movement speed by [10%]►[15%]►[20%]►[25%] for 5 seconds.


WASTE COLLECTOR
Biotic Grenade leaves behind Waste that lasts for [5]►[10]►[15]►[20] seconds.
Interacting with the Waste will collect it to restore 1 Syringe


CULL THE WEAK
Maximum ammo capacity is increased by [35%]►[65%]►[85%]►[120%].


GAS EXPANSION
Biotic Grenade gas cloud radius is increased by [15%]►[20%]►[25%]►[30%].



DOCTOR'S BAG
Syringe bags now grant 2 syringes each.
Using Syringes repairs [10]►[13]►[16]►[20] armor integrity.


HEALING HANDS
Ally revivals are 50% faster.
Reviving allies heals them for an additional [10]►[15]►[20]►[25] health.



STRENGTH IN NUMBERS
While at least one other player or trader pod is nearby, you take [10%]►[15%]►[20%]►[25%] reduced damage.

