© 2024 TANTRUM9
© 2024 ZEDKit

ZEDKit is not affiliated with or endorsed by Tripwire Interactive.
ZEDKit is a site built to aid in character creation for Killing Floor 3™

Images, icons, and video on ZEDKit belong to Tripwire Interactive and their respective copyright holders.

+35% ZedTime Reload Speed

+48% ZedTime Fire Rate

PROFICIENCY BONUS

10

PROFICIENCY

GUNSLINGER

+35% ZedTime Reload Speed

+48% ZedTime Fire Rate

PROFICIENCY BONUS

10

PROFICIENCY

GUNSLINGER

ZEDKit created by TANTRUM9

GADGET

LVL 30

LVL 24

LVL 18

LVL 12

LVL 6

LEOPARD FIST

Damaging an enemy with finisher increases their vulnerability to
Ballistic , Cut , and Electrical damage by [10%]►[13%][16%][20%] for [10] seconds.

VIOLENT SORCERER

Hebi-Ken's finisher damage is increased by [10%]►[20%][30%][40%].

Killing an enemy with the finisher grants stacks of VIOLENCE up to [20] max.

VIOLENCE: Finisher damage is increased by [4%] per stack.

PUNISHING CHAIN

Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-Ken.

This has a [150]►[120][90][60] seconds cooldown between triggers.

LEOPARD FIST

Damaging an enemy with finisher increases their vulnerability to
Ballistic , Cut , and Electrical damage by [10%]►[13%][16%][20%] for [10] seconds.

VIOLENT SORCERER

Hebi-Ken's finisher damage is increased by [10%]►[20%][30%][40%].

Killing an enemy with the finisher grants stacks of VIOLENCE up to [20] max.

VIOLENCE: Finisher damage is increased by [4%] per stack.

PUNISHING CHAIN

Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-Ken.

This has a [150]►[120][90][60] seconds cooldown between triggers.

IRON CASTLE

Performing a perfect parry grants [3]►[4][5][6] gadget activation energy.

LIGHTNING INCARNATE

Pass through damage radius is increased by [25%].

Pass through damage type is changed to Electrical and damage is increased by [100%]►[150%][200%][250%].

IRON CASTLE

Performing a perfect parry grants [3]►[4][5][6] gadget activation energy.

LIGHTNING INCARNATE

Pass through damage radius is increased by [25%].

Pass through damage type is changed to Electrical and damage is increased by [100%]►[150%][200%][250%].

RED SHADOW

Take [15%]►[20%][25%][30%] reduced damage for [5] seconds after grappling an enemy.

STRIKE THRICE

Every third use of Hebi-Ken deals [25%]►[30%][35%][40%] increased pass through and finisher damage.

BLOOD HUNT

Killing enemies with pass through damage heals you for [2]►[3][4][5] health.

RED SHADOW

Take [15%]►[20%][25%][30%] reduced damage for [5] seconds after grappling an enemy.

STRIKE THRICE

Every third use of Hebi-Ken deals [25%]►[30%][35%][40%] increased pass through and finisher damage.

BLOOD HUNT

Killing enemies with pass through damage heals you for [2]►[3][4][5] health.

DEAD CALM

While you have no Hebi-Ken charges, deal [10%]►[13%][16%][20%] increased weapon damage.

WARRIOR OF THE WIND

Grappling an enemy grants [15%]►[20%][25%][30%] increased movement speed for [5] seconds.

DEAD CALM

While you have no Hebi-Ken charges, deal [10%]►[13%][16%][20%] increased weapon damage.

WARRIOR OF THE WIND

Grappling an enemy grants [15%]►[20%][25%][30%] increased movement speed for [5] seconds.

SHINOBI SHOZOKU

Grappling an enemy repairs [5]►[6][7][8] armor integrity.

EAGLE STRIKE

First weapon attack after grappling deals [15%]►[20%][25%][30%] increased damage.

SHOGEKIHA

Hebi-Ken's ending shockwave radius is increased by [50%]►[55%][60%][65%].

SHINOBI SHOZOKU

Grappling an enemy repairs [5]►[6][7][8] armor integrity.

EAGLE STRIKE

First weapon attack after grappling deals [15%]►[20%][25%][30%] increased damage.

SHOGEKIHA

Hebi-Ken's ending shockwave radius is increased by [50%]►[55%][60%][65%].

THROWABLE

LVL 28

LVL 22

LVL 16

LVL 10

LVL 4

INAZUMA

After exploding, caltrops leave behind electrical fields with the same radius as their explosion.

Fields last for [5] seconds and apply Shock affliction and [15]►[20][25][30]
Electrical damage every [0.5] seconds to enemies within their radius.
Shock interrupts enemies, paralyzing them
with electricity.

DEVIL'S CIRCUIT

Caltrops deal [55%]►[60%][65%][70%] increased damage to enemies they are stuck to.

RAIJIN

Caltrops Shock enemies for [40%]►[60%][80%][100%] longer.

Shock interrupts enemies,
paralyzing them with electricity.

INAZUMA

After exploding, caltrops leave behind electrical fields with the same radius as their explosion.

Fields last for [5] seconds and apply Shock affliction and [15]►[20][25][30]
Electrical damage every [0.5] seconds to enemies within their radius.
Shock interrupts enemies, paralyzing them
with electricity.

DEVIL'S CIRCUIT

Caltrops deal [55%]►[60%][65%][70%] increased damage to enemies they are stuck to.

RAIJIN

Caltrops Shock enemies for [40%]►[60%][80%][100%] longer.

Shock interrupts enemies,
paralyzing them with electricity.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

HARD RAIN

Increase number of caltrops by [2]►[3][4][5] but decrease their explosion radius by [33%].

THUNDERCLAP

Caltrop explosion radius is increased by [30%]►[40%][50%][60%].

HARD RAIN

Increase number of caltrops by [2]►[3][4][5] but decrease their explosion radius by [33%].

THUNDERCLAP

Caltrop explosion radius is increased by [30%]►[40%][50%][60%].

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

CAPACITY INCREASE

Throwable carrying capacity is increased by 1.

KEKKAI JUTSU

Caltrop lifetime is increased to [10]►[13][17][20] seconds.

Caltrops detonate early if an enemy gets near.

BLUNT FORCE

Caltrop Canister now only explodes on impact.
Hitting an enemy directly with the Caltrop Canister applies Shock affliction and [200]►[250][300][350] Force damage before bursting and releasing caltrops as normal.

Shock interrupts enemies, paralyzing them
with electricity.

SWIFT CURRENT

Caltrop explosions no longer deal self-damage.

Getting hit by caltrop explosions now increases movement speed by [10%]►[15%][20%][25%] for [5] seconds.

KEKKAI JUTSU

Caltrop lifetime is increased to [10]►[13][17][20] seconds.

Caltrops detonate early if an enemy gets near.

BLUNT FORCE

Caltrop Canister now only explodes on impact.
Hitting an enemy directly with the Caltrop Canister applies Shock affliction and [200]►[250][300][350] Force damage before bursting and releasing caltrops as normal.

Shock interrupts enemies, paralyzing them
with electricity.

SWIFT CURRENT

Caltrop explosions no longer deal self-damage.

Getting hit by caltrop explosions now increases movement speed by [10%]►[15%][20%][25%] for [5] seconds.

PASSIVES

LVL 26

LVL 20

LVL 14

LVL 8

LVL 2

UNYIELDING

Killing an enemy with a melee weapon restores [3] health per second and grants [15%]►[20%][25%][30%] increased melee weapon damage for [5] seconds.

Additional kills refresh this duration.

EBB AND FLOW

Ranged Cut weapon damage is increased by [15%]►[20%][25%][30%].

Next melee attack deals [100%] increased damage and heals for [10] health.
This effect has a [16]►[14][12][10] second cooldown.

KYUKETSUKI

Weapons deal [100%] increased Bleed affliction and deal [10%]►[15%][20%][25%] increased damage to Bleeding enemies.
Damaging a Bleeding enemy with your weapons heals you for [3] health over [3] seconds.

Additional hits refresh this duration.

Bleed afflicts enemies with Cut
damage over time.

UNYIELDING

Killing an enemy with a melee weapon restores [3] health per second and grants [15%]►[20%][25%][30%] increased melee weapon damage for [5] seconds.

Additional kills refresh this duration.

EBB AND FLOW

Ranged Cut weapon damage is increased by [15%]►[20%][25%][30%].

Next melee attack deals [100%] increased damage and heals for [10] health.
This effect has a [16]►[14][12][10] second cooldown.

KYUKETSUKI

Weapons deal [100%] increased Bleed affliction and deal [10%]►[15%][20%][25%] increased damage to Bleeding enemies.
Damaging a Bleeding enemy with your weapons heals you for [3] health over [3] seconds.

Additional hits refresh this duration.

Bleed afflicts enemies with Cut
damage over time.

CHI KAI RI

Apply [75%]►[85%][100%][150%] increased Stumble affliction with all weapons.
Stumble interrupts enemies,
causing them to stagger back in the
opposite direction.

SAKKI-JUTSU

Performing a perfect parry Stumbles all enemies in a radius around you.
This radius is increased by [20%]►[30%][40%][50%].

Stumble interrupts enemies, causing
them to stagger back in the opposite
direction.

CHI KAI RI

Apply [75%]►[85%][100%][150%] increased Stumble affliction with all weapons.
Stumble interrupts enemies,
causing them to stagger back in the
opposite direction.

SAKKI-JUTSU

Performing a perfect parry Stumbles all enemies in a radius around you.
This radius is increased by [20%]►[30%][40%][50%].

Stumble interrupts enemies, causing
them to stagger back in the opposite
direction.

SKIRMISHER

Maximum ammo capacity with all weapons is increased by [35%]►[40%][45%][50%].

Auto-pickup radius for Shuriken, Arrows, and Kunai is increased by [100%].

DEMON STANCE

Take no damage from enemy and environmental ground damage effects.

Take [10%]►[15%][20%][25%] reduced damage from all explosion and spray damage effects.

SKIRMISHER

Maximum ammo capacity with all weapons is increased by [35%]►[40%][45%][50%].

Auto-pickup radius for Shuriken, Arrows, and Kunai is increased by [100%].

DEMON STANCE

Take no damage from enemy and environmental ground damage effects.

Take [10%]►[15%][20%][25%] reduced damage from all explosion and spray damage effects.

KUJI-KIRI

Performing a perfect parry increases weapon damage by [10%]►[15%][20%][25%] for [5] seconds.

Additional perfect parries refresh this duration.

KAISHAKUNIN

Deal [10%]►[14%][17%][20%] increased weapon damage when hitting enemies in the head.

ROARING TIGER

Deal [10%]►[15%][18%][20%] increased weapon damage with heavy melee attacks.

Deal [10%]►[15%][18%][20%] increased Cut weapon damage with ranged weapons while aiming down sights.

KUJI-KIRI

Performing a perfect parry increases weapon damage by [10%]►[15%][20%][25%] for [5] seconds.

Additional perfect parries refresh this duration.

KAISHAKUNIN

Deal [10%]►[14%][17%][20%] increased weapon damage when hitting enemies in the head.

ROARING TIGER

Deal [10%]►[15%][18%][20%] increased weapon damage with heavy melee attacks.

Deal [10%]►[15%][18%][20%] increased Cut weapon damage with ranged weapons while aiming down sights.

YOROI

Maximum armor is increased by [20]►[30][40][50].

Stamina lost while blocking attacks is reduced by [50%].

KENKO

Maximum health is increased by [20]►[30][40][50].

Performing a perfect parry will restore [10] health over [5] seconds.

Additional perfect parries refresh this duration.

YOROI

Maximum armor is increased by [20]►[30][40][50].

Stamina lost while blocking attacks is reduced by [50%].

KENKO

Maximum health is increased by [20]►[30][40][50].

Performing a perfect parry will restore [10] health over [5] seconds.

Additional perfect parries refresh this duration.

30

GUNSLINGER

Force Damage

GRAVITY GRENADE

The Gravity Grenade is an atom smashing good time for you and a soul crushing one for Zeds. It pulls in enemies in its radius for a quick dispatch.

Force Damage

GRAVITY GRENADE

The Gravity Grenade is an atom smashing good time for you and a soul crushing one for Zeds. It pulls in enemies in its radius for a quick dispatch.

Ballistic Damage

FATAL FOCUS

The Fatal Focus gadget are smart guns that can track your targets weak points and fire off homing rounds for a guaranteed hit. Its redemption time.

Ballistic Damage

FATAL FOCUS

The Fatal Focus gadget are smart guns that can track your targets weak points and fire off homing rounds for a guaranteed hit. Its redemption time.

The Gunslinger is a powerhouse on two barrels… sometimes four. You can focus on raw damage as a glass cannon, or

split the arrow by going for additional utility. There is no wrong way to build a Gunslinger. Fatal Focus can rip through

Zeds while offering some health or more ammo. The Gravity Grenade can even become a black hole! Should be safe…

The Gunslinger is a powerhouse on two barrels… sometimes four. You can focus on raw damage as a glass cannon, or split the arrow by going for additional utility. There is no wrong way to build a Gunslinger. Fatal Focus can rip through Zeds while offering some health or more ammo. The Gravity Grenade can even become a black hole! Should be safe…

GUNSLINGER

GUNSLINGER