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+35% ZedTime Reload Speed
+48% ZedTime Fire Rate
PROFICIENCY BONUS
10
PROFICIENCY
GUNSLINGER


+35% ZedTime Reload Speed
+48% ZedTime Fire Rate
PROFICIENCY BONUS
10
PROFICIENCY
GUNSLINGER
ZEDKit created by TANTRUM9

GADGET
LVL 30
LVL 24
LVL 18
LVL 12
LVL 6


LEOPARD FIST
Damaging an enemy with finisher increases their vulnerability to
Ballistic , Cut , and Electrical damage by [10%]►[13%]►[16%]►[20%] for [10] seconds.






VIOLENT SORCERER
Hebi-Ken's finisher damage is increased by [10%]►[20%]►[30%]►[40%].
Killing an enemy with the finisher grants stacks of VIOLENCE up to [20] max.
VIOLENCE: Finisher damage is increased by [4%] per stack.


PUNISHING CHAIN
Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-Ken.
This has a [150]►[120]►[90]►[60] seconds cooldown between triggers.


LEOPARD FIST
Damaging an enemy with finisher increases their vulnerability to
Ballistic , Cut , and Electrical damage by [10%]►[13%]►[16%]►[20%] for [10] seconds.






VIOLENT SORCERER
Hebi-Ken's finisher damage is increased by [10%]►[20%]►[30%]►[40%].
Killing an enemy with the finisher grants stacks of VIOLENCE up to [20] max.
VIOLENCE: Finisher damage is increased by [4%] per stack.


PUNISHING CHAIN
Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-Ken.
This has a [150]►[120]►[90]►[60] seconds cooldown between triggers.


IRON CASTLE
Performing a perfect parry grants [3]►[4]►[5]►[6] gadget activation energy.


LIGHTNING INCARNATE
Pass through damage radius is increased by [25%].
Pass through damage type is changed to Electrical and damage is increased by [100%]►[150%]►[200%]►[250%].



IRON CASTLE
Performing a perfect parry grants [3]►[4]►[5]►[6] gadget activation energy.


LIGHTNING INCARNATE
Pass through damage radius is increased by [25%].
Pass through damage type is changed to Electrical and damage is increased by [100%]►[150%]►[200%]►[250%].




RED SHADOW
Take [15%]►[20%]►[25%]►[30%] reduced damage for [5] seconds after grappling an enemy.


STRIKE THRICE
Every third use of Hebi-Ken deals [25%]►[30%]►[35%]►[40%] increased pass through and finisher damage.


BLOOD HUNT
Killing enemies with pass through damage heals you for [2]►[3]►[4]►[5] health.



RED SHADOW
Take [15%]►[20%]►[25%]►[30%] reduced damage for [5] seconds after grappling an enemy.


STRIKE THRICE
Every third use of Hebi-Ken deals [25%]►[30%]►[35%]►[40%] increased pass through and finisher damage.


BLOOD HUNT
Killing enemies with pass through damage heals you for [2]►[3]►[4]►[5] health.



DEAD CALM
While you have no Hebi-Ken charges, deal [10%]►[13%]►[16%]►[20%] increased weapon damage.


WARRIOR OF THE WIND
Grappling an enemy grants [15%]►[20%]►[25%]►[30%] increased movement speed for [5] seconds.



DEAD CALM
While you have no Hebi-Ken charges, deal [10%]►[13%]►[16%]►[20%] increased weapon damage.


WARRIOR OF THE WIND
Grappling an enemy grants [15%]►[20%]►[25%]►[30%] increased movement speed for [5] seconds.



SHINOBI SHOZOKU
Grappling an enemy repairs [5]►[6]►[7]►[8] armor integrity.


EAGLE STRIKE
First weapon attack after grappling deals [15%]►[20%]►[25%]►[30%] increased damage.



SHOGEKIHA
Hebi-Ken's ending shockwave radius is increased by [50%]►[55%]►[60%]►[65%].



SHINOBI SHOZOKU
Grappling an enemy repairs [5]►[6]►[7]►[8] armor integrity.


EAGLE STRIKE
First weapon attack after grappling deals [15%]►[20%]►[25%]►[30%] increased damage.



SHOGEKIHA
Hebi-Ken's ending shockwave radius is increased by [50%]►[55%]►[60%]►[65%].
THROWABLE
LVL 28
LVL 22
LVL 16
LVL 10
LVL 4


INAZUMA
After exploding, caltrops leave behind electrical fields with the same radius as their explosion.
Fields last for [5] seconds and apply Shock affliction and [15]►[20]►[25]►[30]
Electrical damage every [0.5] seconds to enemies within their radius.
◆ Shock interrupts enemies, paralyzing them
with electricity.



DEVIL'S CIRCUIT
Caltrops deal [55%]►[60%]►[65%]►[70%] increased damage to enemies they are stuck to.


RAIJIN
Caltrops Shock enemies for [40%]►[60%]►[80%]►[100%] longer.
◆ Shock interrupts enemies,
paralyzing them with electricity.


INAZUMA
After exploding, caltrops leave behind electrical fields with the same radius as their explosion.
Fields last for [5] seconds and apply Shock affliction and [15]►[20]►[25]►[30]
Electrical damage every [0.5] seconds to enemies within their radius.
◆ Shock interrupts enemies, paralyzing them
with electricity.



DEVIL'S CIRCUIT
Caltrops deal [55%]►[60%]►[65%]►[70%] increased damage to enemies they are stuck to.


RAIJIN
Caltrops Shock enemies for [40%]►[60%]►[80%]►[100%] longer.
◆ Shock interrupts enemies,
paralyzing them with electricity.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.



HARD RAIN
Increase number of caltrops by [2]►[3]►[4]►[5] but decrease their explosion radius by [33%].


THUNDERCLAP
Caltrop explosion radius is increased by [30%]►[40%]►[50%]►[60%].



HARD RAIN
Increase number of caltrops by [2]►[3]►[4]►[5] but decrease their explosion radius by [33%].


THUNDERCLAP
Caltrop explosion radius is increased by [30%]►[40%]►[50%]►[60%].



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.



CAPACITY INCREASE
Throwable carrying capacity is increased by 1.


KEKKAI JUTSU
Caltrop lifetime is increased to [10]►[13]►[17]►[20] seconds.
Caltrops detonate early if an enemy gets near.


BLUNT FORCE
Caltrop Canister now only explodes on impact.
Hitting an enemy directly with the Caltrop Canister applies Shock affliction and [200]►[250]►[300]►[350] Force damage before bursting and releasing caltrops as normal.
◆ Shock interrupts enemies, paralyzing them
with electricity.



SWIFT CURRENT
Caltrop explosions no longer deal self-damage.
Getting hit by caltrop explosions now increases movement speed by [10%]►[15%]►[20%]►[25%] for [5] seconds.


KEKKAI JUTSU
Caltrop lifetime is increased to [10]►[13]►[17]►[20] seconds.
Caltrops detonate early if an enemy gets near.


BLUNT FORCE
Caltrop Canister now only explodes on impact.
Hitting an enemy directly with the Caltrop Canister applies Shock affliction and [200]►[250]►[300]►[350] Force damage before bursting and releasing caltrops as normal.
◆ Shock interrupts enemies, paralyzing them
with electricity.



SWIFT CURRENT
Caltrop explosions no longer deal self-damage.
Getting hit by caltrop explosions now increases movement speed by [10%]►[15%]►[20%]►[25%] for [5] seconds.
PASSIVES
LVL 26
LVL 20
LVL 14
LVL 8
LVL 2


UNYIELDING
Killing an enemy with a melee weapon restores [3] health per second and grants [15%]►[20%]►[25%]►[30%] increased melee weapon damage for [5] seconds.
Additional kills refresh this duration.


EBB AND FLOW
Ranged Cut weapon damage is increased by [15%]►[20%]►[25%]►[30%].
Next melee attack deals [100%] increased damage and heals for [10] health.
This effect has a [16]►[14]►[12]►[10] second cooldown.



KYUKETSUKI
Weapons deal [100%] increased Bleed affliction and deal [10%]►[15%]►[20%]►[25%] increased damage to Bleeding enemies.
Damaging a Bleeding enemy with your weapons heals you for [3] health over [3] seconds.
Additional hits refresh this duration.
◆ Bleed afflicts enemies with Cut
damage over time.



UNYIELDING
Killing an enemy with a melee weapon restores [3] health per second and grants [15%]►[20%]►[25%]►[30%] increased melee weapon damage for [5] seconds.
Additional kills refresh this duration.


EBB AND FLOW
Ranged Cut weapon damage is increased by [15%]►[20%]►[25%]►[30%].
Next melee attack deals [100%] increased damage and heals for [10] health.
This effect has a [16]►[14]►[12]►[10] second cooldown.



KYUKETSUKI
Weapons deal [100%] increased Bleed affliction and deal [10%]►[15%]►[20%]►[25%] increased damage to Bleeding enemies.
Damaging a Bleeding enemy with your weapons heals you for [3] health over [3] seconds.
Additional hits refresh this duration.
◆ Bleed afflicts enemies with Cut
damage over time.



CHI KAI RI
Apply [75%]►[85%]►[100%]►[150%] increased Stumble affliction with all weapons.
◆ Stumble interrupts enemies,
causing them to stagger back in the
opposite direction.


SAKKI-JUTSU
Performing a perfect parry Stumbles all enemies in a radius around you.
This radius is increased by [20%]►[30%]►[40%]►[50%].
◆ Stumble interrupts enemies, causing
them to stagger back in the opposite
direction.


CHI KAI RI
Apply [75%]►[85%]►[100%]►[150%] increased Stumble affliction with all weapons.
◆ Stumble interrupts enemies,
causing them to stagger back in the
opposite direction.


SAKKI-JUTSU
Performing a perfect parry Stumbles all enemies in a radius around you.
This radius is increased by [20%]►[30%]►[40%]►[50%].
◆ Stumble interrupts enemies, causing
them to stagger back in the opposite
direction.



SKIRMISHER
Maximum ammo capacity with all weapons is increased by [35%]►[40%]►[45%]►[50%].
Auto-pickup radius for Shuriken, Arrows, and Kunai is increased by [100%].



DEMON STANCE
Take no damage from enemy and environmental ground damage effects.
Take [10%]►[15%]►[20%]►[25%] reduced damage from all explosion and spray damage effects.



SKIRMISHER
Maximum ammo capacity with all weapons is increased by [35%]►[40%]►[45%]►[50%].
Auto-pickup radius for Shuriken, Arrows, and Kunai is increased by [100%].



DEMON STANCE
Take no damage from enemy and environmental ground damage effects.
Take [10%]►[15%]►[20%]►[25%] reduced damage from all explosion and spray damage effects.


KUJI-KIRI
Performing a perfect parry increases weapon damage by [10%]►[15%]►[20%]►[25%] for [5] seconds.
Additional perfect parries refresh this duration.


KAISHAKUNIN
Deal [10%]►[14%]►[17%]►[20%] increased weapon damage when hitting enemies in the head.


ROARING TIGER
Deal [10%]►[15%]►[18%]►[20%] increased weapon damage with heavy melee attacks.
Deal [10%]►[15%]►[18%]►[20%] increased Cut weapon damage with ranged weapons while aiming down sights.



KUJI-KIRI
Performing a perfect parry increases weapon damage by [10%]►[15%]►[20%]►[25%] for [5] seconds.
Additional perfect parries refresh this duration.


KAISHAKUNIN
Deal [10%]►[14%]►[17%]►[20%] increased weapon damage when hitting enemies in the head.


ROARING TIGER
Deal [10%]►[15%]►[18%]►[20%] increased weapon damage with heavy melee attacks.
Deal [10%]►[15%]►[18%]►[20%] increased Cut weapon damage with ranged weapons while aiming down sights.




YOROI
Maximum armor is increased by [20]►[30]►[40]►[50].
Stamina lost while blocking attacks is reduced by [50%].


KENKO
Maximum health is increased by [20]►[30]►[40]►[50].
Performing a perfect parry will restore [10] health over [5] seconds.
Additional perfect parries refresh this duration.



YOROI
Maximum armor is increased by [20]►[30]►[40]►[50].
Stamina lost while blocking attacks is reduced by [50%].


KENKO
Maximum health is increased by [20]►[30]►[40]►[50].
Performing a perfect parry will restore [10] health over [5] seconds.
Additional perfect parries refresh this duration.


30
GUNSLINGER

Force Damage
GRAVITY GRENADE

The Gravity Grenade is an atom smashing good time for you and a soul crushing one for Zeds. It pulls in enemies in its radius for a quick dispatch.

Force Damage
GRAVITY GRENADE

The Gravity Grenade is an atom smashing good time for you and a soul crushing one for Zeds. It pulls in enemies in its radius for a quick dispatch.

Ballistic Damage
FATAL FOCUS

The Fatal Focus gadget are smart guns that can track your targets weak points and fire off homing rounds for a guaranteed hit. Its redemption time.

Ballistic Damage
FATAL FOCUS

The Fatal Focus gadget are smart guns that can track your targets weak points and fire off homing rounds for a guaranteed hit. Its redemption time.
The Gunslinger is a powerhouse on two barrels… sometimes four. You can focus on raw damage as a glass cannon, or
split the arrow by going for additional utility. There is no wrong way to build a Gunslinger. Fatal Focus can rip through
Zeds while offering some health or more ammo. The Gravity Grenade can even become a black hole! Should be safe…
The Gunslinger is a powerhouse on two barrels… sometimes four. You can focus on raw damage as a glass cannon, or split the arrow by going for additional utility. There is no wrong way to build a Gunslinger. Fatal Focus can rip through Zeds while offering some health or more ammo. The Gravity Grenade can even become a black hole! Should be safe…